Other > General Game Discussion

Kind of disappointing (Shop shooting)

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Separatist:
Usual day in a dog eating dog fo)
I gathered a big amount of stims and other staff and came to shop to buy myself equipment, as I understand Hub is a protected city and if someone will start to shoot at you he will be killed too. Apparently not. So here is the new way to rob someone. One is coming to you with smg and fires at you 2 loads of lead, kills you, taking you're stuff and putting it on the ground. The other one taking it and leaves without any consequence. Sure - the first one will be killed but what he losses? Nothing. There are several shops in game-world where no guards present. Like this on:
http://www.glowfoto.com/viewimage.php?img=12-034536L&rand=3632&t=jpg&m=09&y=2010&srv=img4
Give me your opinion, it is supposed to be like this?
Nicknames of those 2: loki and argon.
Beware!) Of course it is obvious that they could be a pair of NNN number mults.


maszrum:
i am also disappointed, its 3weeks after wipe and game is quite dead :l
nothing is happening, boring

how this far - worst season ever

Signor:
All I see is you standing in a store alone... and even if there were guards inside I would presume the result would have been the same anyways.
This method is already well used elsewhere even in the middle of NCR to some success with no amount of guards stopping it assuming they picked the right mark to target.

Badger:
If someone gets murdered in a guarded city, it'll be one of a few things:

Exploiting bad guard AI.
Taking advantage of the lack of guards in a specific area.
Being a dick.
Killing someone so their friend can get their stuff.

Of course, the reality is you wouldn't be able to get away with it in a city - the guards will realise what the hell is going on.

To compensate for the AI's shortcomings and people's neverending ability to take advantage of it, I propose that if you die in a guarded town you just get sent to the local hospital and you get to keep your items.

Signor:

--- Quote from: Badger on September 12, 2010, 04:53:49 PM ---To compensate for the AI's shortcomings and people's neverending ability to take advantage of it, I propose that if you die in a guarded town you just get sent to the local hospital and you get to keep your items.

--- End quote ---

That would just create more problems especially concerning thievery.

Player A steals from player B, player B then shoots player A at which point player A awakens in hospital with all his stolen loot ready to get away scott free.

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