Other > General Game Discussion
Kind of disappointing (Shop shooting)
Frosti:
Keldorn
--- Quote ---Wonder how many folks rage quit Fonline?
--- End quote ---
A lot. First rage quiters were players who were griefed by players who used multilogs and had enough spare alts and materials to grief. Then when developers finally banned all multiloged alts and stoped unfamous FOCD lots of cheaters rage quited. Now thats irony.
FOnline as it is, is game set for maximum griefing. I saw only 1 game that had more griefing - it was Killer Mud - you start in Tavern that is only safe zone in game and as soon as you leave Tavern you can be killed anywhere. And there was always 10 players waiting in Tavern to kill new players and about another 10 players walking outside near start zone to kill new players who somehow escaped alive from said Tavern.
resor:
LOL KILLER MUD? I've created that mud ;D ;D
anyway, for me the constant stealing plague is causing rage quit!! FFS its worse than mosquitos!
avv:
This is one of the oldest exploits in the game. It could be fixed by encouraging players to live longer. That way nobody would shoot someone in safe towns and then get shot by guards in return. Robbing is okay but a robbing method where another robber is always killed doesn't make any sense.
Robber1 "You get to be the dead guy this time"
Robber2 "Whee it's so much fun!"
gordulan:
yep, it's as retarded as this:
there should be some incentive for someone to stay alive, isn't that the point of the wasteland anyways?
OskaRus:
Well I really have no idea how to prevent this. Only renewing AI feature where city guards looted every corpse and shot every looter of body of non tagged victim.
Until that u just have to get used to fact that unguarded towns are as safe as guarded ones and watch your back everytime.
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