Other > General Game Discussion
Kind of disappointing (Shop shooting)
Keldorn:
Well when people think of Fallout, they don't think of a twitch reflex game. you can be honest about that atleast.
People think of the original Fallouts when they think of Fonline. They don't expect to walk into an FPS enviornment where you can lose anything within a few seconds due to way too many factors to count.
If you want pvp thats fine but your western audiences wont pickup on it much. There are games out there with much better pvp and graphics to boot. Character builds, skill trees, loot tailored to certain builds.
IMHO not a lot of folks want a real wasteland cause then its just fucking depressing unless they are masochistic with game punishment (like me).
So if the devs want the servers dead and combat so tough idiots need aimbots and other haxxorz like packet filtering to gain an advantage then go for it.
n00buaddib:
If people want WoW, they should go play WoW, not try to make FOnline into it. That's all I'm sayin'. :)
Keldorn:
They don't want WoW per say.
People come atleast because they like the idea of a Fallout MMO. More like it because its like the originals, (and not like some oblivion with guns deal Bethesda rellased).
But the thing is when legitimate concerns are addressed, they shouldn't be swept under the carpet with the wasteland is tough excuse.
Whats the point in guarding towns then when the guards cannot do their jobs? Why not make every town a wild wasteland?
Becuase then nobody but the hardcore would play. Soon even those folks will bitch because of hacks or cheats and then you have a game with nobody.
PVP has to have some kind of order to it. A simple non-monetary reason WoW is so popular is because of PVP balance. Every class has an advantage over another. Sure a rogue can stunlock a mage but let see him try it on a warrior?
In Fonline, shit like sneak nade/burst totally fucked up pvp. The whole who shoots first wins deal. So then what do you get? More of the same builds to compete. No variety. Keep in mind the majority of pvp action happens in towns where combat is RT. Whether its TC or some asshole trying to start a war by ganking, twitch reflexes win the day. The loss of twitch reflexes is so severe that people have to resort to aimbots and packet filtering hacks to get an advantage or just to compete. Am I the only one who sees this problem?
Everyone get a chance to experience end game content, not just the L33T. If those folks who arn't L33T can't handle end-game then fine. Atleast they get to try it out. Wonder how many folks rage quit Fonline? Again, most of your hardcore pvp crowd demands graphics and action that only a FPS can bring. Talkaall you want about hardcore but your hardcore base will always be the minority compared to those who come in looking for something different in a sea of sameness.
Better yet compare Fonline world to some third world country rife with constant despots and rebel militas. You think anyone is really happy there??
Separatist:
Very emotional. (c)
Ymeogamaouas:
--- Quote from: Signor on September 12, 2010, 05:04:32 PM ---That would just create more problems especially concerning thievery.
Player A steals from player B, player B then shoots player A at which point player A awakens in hospital with all his stolen loot ready to get away scott free.
--- End quote ---
No it wouldnt!
The simple solution/implementation is that if you are "protected" then you wake up in the hospital with your items. Want to make it more harsh? Make it a percentage or base it on luck! You die while protected in a city with guards you wake up in the hospital with 50% +5% per luck point of having your items.
Did you steal from someone and they shot you but they had seen you so you are no longer protected? Bam you are dead, no items and you are back at starting point.
Overall I agree with Keldorn. Its one thing to say you were out in the wastes and you got killed by NPC's or PC's... okay you lost your items, tough luck, take revenge next time etch (although the killers should get a global negative karma but thats for another discussion).
but here we are talking about an obvious exploit!
I seen it happen in NCR! Guy goes next to his target, he bursts at him, if that doesnt kill him the numerous guards in the area will ussually also burst and that will ensure the death of the target and the "fall guy". Then the fall guy's friend will immidiatetly jump and rob the body of the target. (its also easy to see whats someone carrying in order to decide your target, even if you dont manage to steal cause they ran away you still get a look of what they have in their inventory).
Is this how it is "supposed" to be working? If a dev says yes then no worries, matter is settled and closed... but I thought that by "protected" we really do mean protected city as opposed to unprotected!
Another "trick" would be to disallow looting a non-flagged/unprotected player which would allow me to get back my stuff if I was robed and killed the robber. And by disallow I mean that the guards would shoot the looter as well.
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