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Author Topic: A mercenary feature overhaul.  (Read 3803 times)

Michaelh139

  • Goin for 900,000...
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Re: A mercenary feature overhaul.
« Reply #15 on: October 24, 2010, 05:22:43 pm »

Some interesting ideas but the overall prices are a bit high
I was hoping the prices wouldn't be too inflated since they don't affect the inflation globally, so I didn't see a problem with making them a bit high, but this wipe since no one uses mercenaries except me and my gang (and of course rogues and they're damn muties  :P) the prices are decently balanced globally.  But it's too much work to rework prices for an already dead idea...  Not enough people who like to play the leader in FOnline.

But if you insist, take 1000 caps off every price except melee mohawk girl and you've got the redone prices. ;D
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Re: A mercenary feature overhaul.
« Reply #16 on: October 24, 2010, 07:31:39 pm »

There's no point having mercs in anything less than metal tho, leather jackets might as well be bluesuits.
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Michaelh139

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Re: A mercenary feature overhaul.
« Reply #17 on: October 24, 2010, 08:37:18 pm »

I was hoping the prices wouldn't be too inflated since they don't affect the inflation globally, so I didn't see a problem with making them a bit high, but this wipe since no one uses mercenaries except me and my gang (and of course rogues and they're damn muties  :P) the prices are decently balanced globally. 

Scratch that,I just looked at merc prices and they are fucking exploding.  :P
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: A mercenary feature overhaul.
« Reply #18 on: October 24, 2010, 08:39:44 pm »

Scratch that,I just looked at merc prices and they are fucking exploding.  :P

2 weeks ago i got 5 ew mercs for 12k, now 1 costs 4k
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kraskish

  • Chars: Perforator & Penetrator =D
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Re: A mercenary feature overhaul.
« Reply #19 on: October 24, 2010, 08:58:25 pm »

Michaelh139, I honestly believe, if the mercs would be reworked so that you dont loose them permanently, more people would play because honestly, mercs with hammers are weak, just travel to some enc with guns and youre over your caps. You could of course grind them, but all that is lost in a second. Similarly you could buy yourself top tier guns and run around like crazy :(. I miss playing leader like in original fallouts
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Chars: Perforator, Penetrator Leaderator
Re: A mercenary feature overhaul.
« Reply #20 on: October 24, 2010, 09:10:10 pm »

Michaelh139, I honestly believe, if the mercs would be reworked so that you dont loose them permanently, more people would play because honestly, mercs with hammers are weak, just travel to some enc with guns and youre over your caps. You could of course grind them, but all that is lost in a second. Similarly you could buy yourself top tier guns and run around like crazy :(. I miss playing leader like in original fallouts
agreed, some sort of way to respawn them with their last level is desperately needed, 100 caps per level.
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