OK, mercenaries are pretty good (well pre-wipe they were, atm the follower AI is pretty damn buggy) so I figured it was time to solve the price fluctuation and very... very unflavored choices... This might also promote more leader builds of wich are either all non-combat 9+charisma ad 300% outdoorsman or the EXTREME and by this I am being very serious, The
few pvp/pve combat characters actually used regularly or any at all. (or in my case as my main character)
Yes we have slavers... but they're slavers, not pvpers, not really big time pvers either, all slaves are pretty weak except crazies and Scavengers.
Anyways on with the suggestion:
Idea: Give each town special type and quality mercenaries. (The ones who have recruiters of course)
Result:
# 1. With these new mercs pvp leaders will be more flavored tactical depending on types, strength and weaknesses etc.
# 2. A better reason to be a leader build. (With no more price fluctuation from town to town the prices should in general stay regularly stable so small gun mercs won't go up to 6k and/or melee to 20k...
# 3. With the prices being so high right now for mercs, using any of them for pvp is simply not worth it, I for one prefer slaves since i can die in an encounter so easily due to the build and lose mercs and even if the mercs do win I lose them and everything in enc *poof just like that*. Your prolly thinking, well hey, its like that for everyone. yeah... its normal to lose not only 10-30k caps worth of gear for yourself, but also about 20-30k of mercs and another 20-30k for their equipment regularly... making leader build's risk/reward EXTREMELY inbalanced.
Towns new mercenary choices:
New RenoNew Reno's merc recruiter is in the main entrance area, opposite the Desperados casino. He will sell you human mercs (HtH, small guns, big guns, energy guns...). Those same mercs are also sold in NCR and Redding.
Hand to Hand / Melee :
~800 caps : Punk woman with green Mohawk, wearing a leather jacket, holding a Combat Knife. 95 hp
~900 caps : Black person, wearing a metal armor and holding a sledgehammer. HE CAN'T RUN. 90 hp.
Small Guns :
3200 caps : Long-haired raider (Ian's skin)with a leather jacket, holding a 14mm pistol. 100 hp.
4000 caps: Mordino man with the special skin... you know the 3D versioned one.
4500 caps: Bouncer skinned, can use 2-handed smallguns only, decent s.g. skill and health but he's not very smart so lvling him up doesnt do much.
Big Guns: (none available)
Energy Guns :
(None available)
ReddingRedding's merc recruiter sells mostly Miners tired of working and looking for adventure, they are jet addicts so its good to give em sum pump and they'll really wale on the bastards you point at. He is located opposite the Malamute Saloon (in main street).
Hand to Hand / Melee :
1000 caps : Redding Miner: Average Miner skin, holding a Sledgehammer. 150 HP. (give him jet he will take one before every fight if not already taken)
3000 caps : Man wearing Metal armor, holding a sledgehammer. 150 HP, non-addict.
Small Guns :
GunSlinger(2000 caps): Man wearing leather jacket and holding a speed load .44. 120 HP. (he is gunslinger so he has one hander and fast shot traits? or will he be major crippler?
Big Guns :
1000 caps : Man wearing leather jacket and holding a Flamer. 130 HP.
Energy Guns :
(not available)
New California Republic (NCR will have a lil bit of everything as it is main town)
She is located in a white building, before the main city gate. Some veterans in the NCR army and Patrols aren't done yet but their Republic thinks they're not up to real fighting anymore so they suggested putting them to the brahmin pens, some simply refused and went into the mercenary business. (NCR also profits from the Mercenary business as they sometimes employ their
Soldiers in the business for a extra cap)
Hand to Hand / Melee :
800 caps : Punk woman with green hair, leather jacket and combat knife. 95 HP.
1500 caps : Man in metal armor mk2, wielding a Sledgehammer. 110 HP.
Small Guns :
2500 caps : Man wearing Leather Jacket and 14mm. 120 HP.
5000 caps : Woman wearing Metal armor and a 10mm SMG. 120 HP.
10000 caps : Man wearing CA and a Assault Rifle. 130 HP.
Big Guns :
16000 caps : Man wearing a CA and holding a Light Support Weapon . 120 hp.
12000 caps : Woman wearing a CA and holding a Flamer. 140 HP.
15000 caps : Woman wearing a leather jacket and holding a Rocket Launcher. 115 hp.
Energy Guns :
9000 caps : Man wearing a metal armor, holding a Magneto Pistol. 97 hp.
10 000 caps : Woman wearing a metal armor, and holding a Laser Rifle. 129 hp.
San FranciscoSan Francisco's merc recruiter sells mostly energy weapon mercs but also has a couple Ninja mercenaries and thugs. He is located at the north of the middle place. Leaving the Shi's building, it's the second building on the right, with a small garden and a path to the door.
Hand to Hand / Melee :
800 caps : Punk woman with green Mohawk, wearing a leather jacket, holding a Combat Knife. 95 hp.
5000 caps : Man wearing Combat Leather Jacket, holding a Tanto (or wakisha whatever its called) 100 hp. (Specially scripted to use its stealth skill (250%) and try to sneak up on the target and run away after hitting the target to go in resneak) [ I understand if this is not possible but would be pretty freakin awesome
]
Small Guns :
2000 caps : general Chinese thug, (The chinese male skin) wielding a 10mm smg. 100 hp.
3000 caps : Chinese thug, (chinese male Skin) wielding a 14mm) 110 hp.
Big Guns :
(not available)
Energy Guns :
10000 caps : Chinese man, (with metal mk2 armor resistance but do not change skin if you can) wielding a Plasma Pistol. 130 HP.
16000 caps : Man wearing Tesla Armor, wielding a Plasma Rifle. 150 HP
All the other towns have their own unique mercenenary choices already but you should raise the price a little bit and maybe give them more skill since these "special town mercs" May outweight the slow walking races. (e.g. ghouls mutants)
Understand this is a rough description and would like help to maintain it and hopefully evolve it enuogh to make it worthwhile.