Other > Closed suggestions
FOT style auto attack system for RT combat
Wichura:
--- Quote from: Elmehdi on January 15, 2010, 02:13:26 am ---I suggested exacly the same thing some time ago. Auto attack along with auto aim and running as a default mode would save your left mouse button a lot.
--- End quote ---
... and also would save brain from being used.
Want autoaim, autofire and auto-everything - play Quake or something. There's no need to think a lot, prepare any tactic or plan anything - just point & click, simple as ... well, just simple. Auto-firing of some sort will, in my opinion, only increase number of idiots in this game, nothing more.
skejwen:
--- Quote from: Wichura on January 16, 2010, 12:01:35 am ---... and also would save brain from being used.
Want autoaim, autofire and auto-everything - play Quake or something. There's no need to think a lot, prepare any tactic or plan anything - just point & click, simple as ... well, just simple. Auto-firing of some sort will, in my opinion, only increase number of idiots in this game, nothing more.
--- End quote ---
You probably never played Quake on competitive multiplayer, right?
Nice_Boat:
A picture says a thousand words, so here we go.
Case A:
"Hicks, did you hear that?"
"Hear what, private?"
"There's someone moving in that treeline."
Corporal Hicks took aim at the treeline, but didn't see anything. The rest of the squad formed a perimeter and started scanning their immediate surroundings. Suddenly, a bullet whizzed through the air and hit private Hudson's vest, knocking him down.
"Where the fuck did that come from?" - yelled Hicks.
"I've no idea, we have to get the hell out of here!" - replied Vasquez.
"House, 12'oclock, move!"
The marines took cover, located the enemy after receiving more incomings and finally started fighting back.
Case B:
"Hicks, did you hear that?"
"Hear what, private?"
"There's someone moving in that treeline."
Corporal Hicks took aim at the treeline, but didn't see anything. The rest of the squad formed a perimeter and started scanning their immediate surroundings. Suddenly, a bullet whizzed through the air and hit private Hudson's vest, knocking him down.
"Target aquired!" - yelled Hudson immediately after getting on his feet and starting to put some rounds in the targets hiding behind the junk opposite the aforementioned treeline.
Some bullets did impact the ground around him, sonic cracks and everything and in a matter of seconds the entire squad was returning fire.
"Let's rock!" - Vasquez's war cry pierced the air as she cut the enemy down with her LSW.
"Yeah!" - replied Drake instantly blowing the head off the guy who just barely missed him a moment ago.
... and so the marines repelled yet another illegal alien incursion from across the border.
Now, which one do you preffer in FOnline? Auto-return fire/autosentry is a bad idea, as it removes any pressure on remaining aware of the situation and your surroundings, therefore reducing the surprise effect of any well executed move. On the other hand, autoattack with melee and unarmed is a good idea.
Wichura:
--- Quote from: skejwen on January 16, 2010, 12:14:43 am ---You probably never played Quake on competitive multiplayer, right?
--- End quote ---
Wrong. I'm trying not to speak about things I've never seen or used before.
I had some episodes with Quake 2, 3, and Counter Strike, not professional tournaments of course - just some fun with my friends: deathmatches, sometimes CTF. And if I would like to play it again, I assure you - I can install these games by myself. I just don't want one of my favourite games to become "yet-another" brainless shooter, that's all.
Elmehdi:
--- Quote from: Wichura on January 16, 2010, 12:01:35 am ---... and also would save brain from being used.
Want autoaim, autofire and auto-everything - play Quake or something. There's no need to think a lot, prepare any tactic or plan anything - just point & click, simple as ... well, just simple. Auto-firing of some sort will, in my opinion, only increase number of idiots in this game, nothing more.
--- End quote ---
Having to click twice instead of once to perform a simple, repeatable action has nothing to do with thinking, it's just bad design.
--- Quote from: Nice_Boat on January 16, 2010, 12:17:37 am ---Auto-return fire/autosentry is a bad idea, as it removes any pressure on remaining aware of the situation and your surroundings, therefore reducing the surprise effect of any well executed move.
--- End quote ---
The problem is that it's your character that is supposed to see the enemy, not you as a player. It's obvious that auto return-fire cannot work when your attacker is out of your character's sight range for instance.
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