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Author Topic: Changelog 08/09/2010  (Read 37153 times)

Solar

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Re: Changelog 08/09/2010
« Reply #105 on: September 19, 2010, 03:27:24 pm »

I stood, fired the Avenger 20 times, the fired the LSW 20 times and then copied the log. You can see exactly what I got ... so it must be true because it happened on the server ;)

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Re: Changelog 08/09/2010
« Reply #106 on: September 19, 2010, 05:33:10 pm »

I stood, fired the Avenger 20 times, the fired the LSW 20 times and then copied the log. You can see exactly what I got ... so it must be true because it happened on the server ;)




And 2x toughness, Psycho and Beer ?
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Solar

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Re: Changelog 08/09/2010
« Reply #107 on: September 19, 2010, 06:02:55 pm »

Psycho and beer won't affect the difference because it affects them both equally.

2* Toughness reduces how much better the Avenger is, but it will still be better. Not that everyone uses 2*Toughness now and it will be used even less as we add more perk options in.


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RestarT

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Re: Changelog 08/09/2010
« Reply #108 on: September 19, 2010, 08:30:49 pm »

Psycho and beer won't affect the difference because it affects them both equally.

2* Toughness reduces how much better the Avenger is, but it will still be better. Not that everyone uses 2*Toughness now and it will be used even less as we add more perk options in.



More perk opitons? :D You made most traits useless and lot of perk is useless too :D Only useful traits are one hander, good natured, skilled, small frame and finesse :D I found 15 usefull perks, all other perks are totally useless for all players from PvPers to crafters...
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Solar

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Re: Changelog 08/09/2010
« Reply #109 on: September 19, 2010, 08:43:05 pm »

That would be why they need more options adding in ;)
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Ganado

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Re: Changelog 08/09/2010
« Reply #110 on: September 19, 2010, 08:50:26 pm »

That would be why they need more options adding in ;)

-Are you saying actual new Perks?
-Or just improvements to already-existing under-used ones?
Will we see these changes before a wipe?
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Crazy

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Re: Changelog 08/09/2010
« Reply #111 on: September 19, 2010, 09:23:46 pm »

-Are you saying actual new Perks?
-Or just improvements to already-existing under-used ones?
Will we see these changes before a wipe?

IMO it will happen like for stonewall: boost already existing perk to make it interesting. But hell, you should have this BEFORE the wipe... Damn, my main char low ID with my exact name, that i love? I gonna say goodbye to him and play always another char, because I totally need stonewall.
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Solar

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Re: Changelog 08/09/2010
« Reply #112 on: September 19, 2010, 09:50:12 pm »

-Are you saying actual new Perks?
-Or just improvements to already-existing under-used ones?
Will we see these changes before a wipe?

New ones and improving old ones.

They'll come whenever they can be squeezed into the schedule I guess. One I'd like to see soon is the one like stonewall, but saving against weapon drops/criticals ... then we can give it to BoS/Enclave/Mutants to stop the old trick of crippling them in TB for easy kills ;)
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Crazy

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Re: Changelog 08/09/2010
« Reply #113 on: September 19, 2010, 11:07:40 pm »

then we can give it to BoS/Enclave/Mutants to stop the old trick of crippling them in TB for easy kills ;)

Well the real problem is that you can't do anything if you are crippled, apart run or wait for death. Allow them to heal their limbs would be a better solution I think.
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Sarakin

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Re: Changelog 08/09/2010
« Reply #114 on: September 20, 2010, 02:57:35 pm »

Speaking of stonewall, its damn overpowered for a lvl 3 perk ( with 10 endurance ). On the other hand, pretty useless with endurance less than 6, so Id give a 6 endurance requirement and just 5 str requirement.
I think traits should be overhauled first, because as restart mentioned, most of them are useless.
Also modifying quick recovery, adrenaline rush, silent death, healer might give more options in creating various pvp builds.
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Bulldog

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Re: Changelog 08/09/2010
« Reply #115 on: September 20, 2010, 03:38:32 pm »

Speaking of stonewall, its damn overpowered for a lvl 3 perk ( with 10 endurance ). On the other hand, pretty useless with endurance less than 6, so Id give a 6 endurance requirement and just 5 str requirement.
I think traits should be overhauled first, because as restart mentioned, most of them are useless.
Also modifying quick recovery, adrenaline rush, silent death, healer might give more options in creating various pvp builds.


I'd love to see silent death made useful somehow. Maybe changed...
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Re: Changelog 08/09/2010
« Reply #116 on: September 20, 2010, 05:17:53 pm »

I'd love to see silent death made useful somehow. Maybe changed...
It'll be useful if it'll work for any weapon if:
1) In real time only if you weren't in combat mode, so your first strike/shot(from 1-3 hexes) from behind will cause x2 damage, regardless of in sneak mode or not in sneak mode, your 1st attack from behind will always cause x2 damage, untill you will go out of combat mode again.
2) In turn based it'll cause x2 damage only if you strike/shoot(from 1-3 hexes) from behind while you were in sneak mode, again regardless you were seen or not, all you need is just to be in sneak mode (you can't reenter sneak in TB anyway after that, even if you'll hide), so it'll be again only for your 1st attack, and only if your victim is looking in opposite direction from you.

Requirements same as now.
So if you want to be SG/BG-burster in quarters playing kamikaze quake style or ambusher or you can simply ran to victim's back and burst, if you wasn't in combat mode (someone didn't shoot you while you were running to the victim), you'll deal x2 damage.
But to take this trait you'll need to spend points into unarmed and sneak, even if you're BG/SG-burster.
Or.. make it only for unarmed/melee, but then x2 damage will be useless, better give additional critical% and critical roll which will stack with better criticals, so you may make good critical roll and knock out target from behind if you made critical strike.


Adrenaline rush can be used as Psycho drug when your HP below 50%.
Quick recovery should give you also immunity or some kind of roll against knock backs from grenades and melee attacks.

You also forgot about quick pockets! Which should allow to you to move items from slots without using APs at all, so picking up droped weapon will consume only picking APs, while moving it from inventory to hand slot will consume nothing.
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Solar

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Re: Changelog 08/09/2010
« Reply #117 on: September 20, 2010, 06:25:58 pm »

Haha, the flood gates open.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 08/09/2010
« Reply #118 on: September 20, 2010, 06:31:35 pm »

Haha, the flood gates open.
It was just a little suggestion, I'm really sorry for that wall of text.
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Re: Changelog 08/09/2010
« Reply #119 on: September 20, 2010, 06:47:25 pm »

Requesting Solar to this thread http://fodev.net/forum/index.php?topic=8853.0
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