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Author Topic: Changelog 04/10/2010  (Read 8227 times)

runboy93

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Re: Changelog 04/10/2010
« Reply #15 on: October 08, 2010, 01:49:51 pm »

when we gonna have a Linux version of FOnline? Wine work well, but a real version would be good.
Yeah i almost asking this question, but you are faster :D
And wine version sometimes slow PC down and send errors so i think too that there should be Linux version too.

Ghosthack

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Re: Changelog 04/10/2010
« Reply #16 on: October 08, 2010, 07:30:31 pm »

when we gonna have a Linux version of FOnline? Wine work well, but a real version would be good.

I don't think it will happen anytime soon, if ever, as it would require rewriting the client using OpenGL, because DirectX is what is currently used.
And as it works pretty good on WINE and more so on in the future, I see little reason for it at the moment.
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Crazy

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Re: Changelog 04/10/2010
« Reply #17 on: October 08, 2010, 07:38:46 pm »

I don't think it will happen anytime soon, if ever, as it would require rewriting the client using OpenGL, because DirectX is what is currently used.

Ouch... Why the hell have Cvet used DiectX? OpenGL is better ;p
Well i think we gonna stay on wine in that case. So bad.
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Ghosthack

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Re: Changelog 04/10/2010
« Reply #18 on: October 09, 2010, 04:27:02 am »

Ouch... Why the hell have Cvet used DiectX? OpenGL is better ;p
Well i think we gonna stay on wine in that case. So bad.

Having used both, I don't agree. OpenGL is a bit more difficult to work with (C-style syntax, while DX is OO), and you have to write everything on your own, while DX comes with a lot of handy loaders. Also, it supposedly performs a little better on some graphic cards.

Of course portability is large plus, but productivity is sometimes worth more than supporting 0-2% of the userbase.
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runboy93

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Re: Changelog 04/10/2010
« Reply #19 on: October 09, 2010, 09:57:49 am »

And as it works pretty good on WINE
Yeah slow as hell :P

Crazy

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Re: Changelog 04/10/2010
« Reply #20 on: October 09, 2010, 12:46:13 pm »

Having used both, I don't agree. OpenGL is a bit more difficult to work with (C-style syntax, while DX is OO), and you have to write everything on your own, while DX comes with a lot of handy loaders. Also, it supposedly performs a little better on some graphic cards.

Of course portability is large plus, but productivity is sometimes worth more than supporting 0-2% of the userbase.

Well, I won't start a debat about this, but even tough it's a bit more difficult to work with, it perform better than DX on almost all tests I've seen, it's open source, and... have portability.

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
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