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Changelog 08/09/2010

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gordulan:
meh, if I'm gonna go into the game again, I'm gonna hunt brahmin hunters, nothin better than that really, once they fix the mercs that is...

ShemsuHor:
I dont care about the brahmins, dont give a f#%ck about the traveling speed, dont mind that crafting takes too long.. And I'm quite satisfied with the gameplay.
All those things are implemented for a reason. I understand, that some people can get bored, while traveling on the world map but it seems to me that its their private issue. I enjoy playing Fonline because I have no issues with it, and I'm NOT playing WOW because I do have them- see the point? (if you dont like it= quit) I guess the brahmin thing is justified by realism maybe? Im kidna expecting to get flamed by sarcastic response like: 'being able to craft a rocket laucher from few minerals is not very realistic', so you can all skip flaming me cause I did it for you ;D I agree with Surf that its...an interresting addition to the overall atmosphere of the game. The bases are more simulative now. This is a beta, and a lot will change acordingly to the main idea of the developers, all we can do is see if the final picture will be to our liking :) (and we can whine about it along the process hoping the devs to change their minds about sth  ;D ) but, yeah- the brahmin change is something I find reasonable

Alvarez:

--- Quote ---bitter sarcasm from Alvarez
--- End quote ---

*sigh*

No seriously, at least the brahmins could be spawned once in a hour at the base, if you fear this advantage so much.
You also must remember that the killed brahmin was always taking revenge on his slaughterer, what was at least annoying, if not dangerous.

So, why not just prolonging the brahmin respawning time, instead of permadeathing them, dear devs? Seriously, how much disbalance did it brought to the game?
The bigger gangs didn't needed them anyway and roleplaying gangs gave them to the newbs, like Gray Stone and Muhosransk.

Was it that bad?



Edit: I guess nobody will ever react to this post, since it's written in reasonable fashion. One may go shitpost all over the forums to attract attention only to get junked, it seems.

Hololasima:
Today

With Avenger to BA for 30, 47, and for 69 as CRITICAL hit

With LSW to BA for 104, 86, and for 145 as CRITICAL hit

In combat, thewe were many hits to enemy which i didnt type ...


I have continue ? ...

RavenousRat:

--- Quote from: Hololasima on September 17, 2010, 10:53:12 pm ---Today

With Avenger to BA for 30, 47, and for 69 as CRITICAL hit

With LSW to BA for 104, 86, and for 145 as CRITICAL hit


I have continue ? ...

--- End quote ---
Math shows this:
Average damage for LSW+x2BRD, not point blank shot, so 4 bullets.
((22+37)/2+4)*10/3(round up)=134.
BA armor +x1 toughness and .223 ammo:
134*(0.55+0.20)-10/3(round up)*10/3=87.
if x2 toughness, then:
134*(0.50+0.20)-10/3(round up)*12/3=78.

Avenger mini with the same perks and conditions.
((8+11)/2+4)*40/3(round up)=189.
189*(0.55+0.35)-40/3(round up)*10/3=123.
if x2 toughness, then:
189*(0.50+0.35)-40/3(round up)*12/3=105.

Probably you're critical build and don't have x2 BRD, then:
LSW with the same conditions as before except for lack of BRDs.
(22+37)/2*10/3(round up)=118.
x1 toughness: 118*(0.55+0.20)-10/3(round up)*10/3=75.
x2 toughness: 118*(0.50+0.20)-10/3(round up)*12/3=67.
Avenger mini.
(8+11)/2*40/3(round up)=133.
x1 toughness: 133*(0.55+0.35)-40/3(round up)*10/3=73.
x2 toughness: 133*(0.50+0.35)-40/3(round up)*12/3=57.


So, if you have no BRDs perks, avenger worse than LSW to BA.
It's 75 vs 73 damage, if target has 1 thoughness,
and 67 vs 57 damage, if target has 2 thoughness.

While with x2 BRD perks, it's:
87 vs 123 with 1 thoughness,
and 78 vs 105 with 2 thoughness.

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