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Author Topic: Changelog 08/09/2010  (Read 37059 times)

John Ryder

  • Problem, Surf?
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Re: Changelog 08/09/2010
« Reply #60 on: September 11, 2010, 10:47:18 pm »

Can I get a giant Frank Horrigan in front of my base? Just for the atmosphere, you know.
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 - It's intended!
Typical FOnline roleplayers
Re: Changelog 08/09/2010
« Reply #61 on: September 12, 2010, 09:39:44 am »

For example. Not every ingame feature is there to provide you with stuff for free.
Players always want stuff without doing something.  ::)

You can hunt brahmin out in the wastes if you need hides.
such a typical response. what in the waste is free thats worth while?hmm?
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Re: Changelog 08/09/2010
« Reply #62 on: September 12, 2010, 12:41:07 pm »

you have a goddamn still there in caves and a workbench, don't be so greedy.
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dskpnk

  • The Amboy Dukes
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Re: Changelog 08/09/2010
« Reply #63 on: September 12, 2010, 01:23:03 pm »

It's true that brahmine hides was considerated as a base ressource and its was a very good idea.... Actualy brahmine base are totaly useless ....
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Re: Changelog 08/09/2010
« Reply #64 on: September 13, 2010, 04:26:11 am »

Whats this nonsense about a bug? I remember brahmins always dropping hides for a while until it was removed long ago.It always seemed kinda fair to have them in your outpost for the 130K price tag.It was something to work towards because you knew your crafters life would be a bit easier once you had enough caps. For me it was a kind of achievement to finally have some recources to work with. Farming hides in the waste always felt very tedious and boring.
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John Ryder

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Re: Changelog 08/09/2010
« Reply #65 on: September 13, 2010, 08:54:11 am »

You know what's the worst in killing brahmins in the wastes? The time it takes to loot them. Looting takes so many APs that it takes more time than actual fight and you can be surprised by other wastelander very easily.
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runboy93

  • 'Insanity'
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Re: Changelog 08/09/2010
« Reply #66 on: September 13, 2010, 09:36:16 am »

you have a goddamn still there in caves and a workbench, don't be so greedy.
Yeah and that should be enough for players.
You can get hides from waste and other resources too.
Re: Changelog 08/09/2010
« Reply #67 on: September 13, 2010, 09:51:37 am »

yea but there are caves in the wastes! And workbenches in many cities...

so from now on you shouldn't ask things for free! You should pay 130k caps and get a permanet location for a base and thats it! Dont be greedy! Dont expect everything for free!

I vote that from now on since we can find brahmin in the wasteland then there should also not be a workbench or a cave or anything else! And bunker base off course should NOT have a bunker... that would be too easy!

...

damn I forgot to turn off my sarcasm filter!
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runboy93

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Re: Changelog 08/09/2010
« Reply #68 on: September 13, 2010, 10:03:18 am »

Or maybe brahmin can make child :D
Re: Changelog 08/09/2010
« Reply #69 on: September 13, 2010, 10:18:06 am »

Whats this nonsense about a bug? I remember brahmins always dropping hides for a while until it was removed long ago.It always seemed kinda fair to have them in your outpost for the 130K price tag.It was something to work towards because you knew your crafters life would be a bit easier once you had enough caps. For me it was a kind of achievement to finally have some recources to work with. Farming hides in the waste always felt very tedious and boring.
Thats right. Some people  seems to forget that a game should be entertaining. And sadly some changes like with bramins in bases, worldmap traveling speed etc. makes game boring. Im not a kind of guy who is whining 24/7. But if i spend half/quarter of my playing time on youtube something must be wrong:) Im sure that im not alone with this alt-tabbing.

 
Quote
Yeah its so cool that you removed that bramins from bases. Players should'nt have everything for free! I can't wait for bramins hunts! These changes are so so so kewl. I lov'em (too much bullshit to paste all those posts)
http://www.youtube.com/watch?v=e4q6eaLn2mY
« Last Edit: September 13, 2010, 10:22:39 am by Rejfyl »
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gordulan

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Re: Changelog 08/09/2010
« Reply #70 on: September 13, 2010, 10:20:49 am »

meh, if I'm gonna go into the game again, I'm gonna hunt brahmin hunters, nothin better than that really, once they fix the mercs that is...
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ShemsuHor

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Re: Changelog 08/09/2010
« Reply #71 on: September 13, 2010, 01:49:40 pm »

I dont care about the brahmins, dont give a f#%ck about the traveling speed, dont mind that crafting takes too long.. And I'm quite satisfied with the gameplay.
All those things are implemented for a reason. I understand, that some people can get bored, while traveling on the world map but it seems to me that its their private issue. I enjoy playing Fonline because I have no issues with it, and I'm NOT playing WOW because I do have them- see the point? (if you dont like it= quit) I guess the brahmin thing is justified by realism maybe? Im kidna expecting to get flamed by sarcastic response like: 'being able to craft a rocket laucher from few minerals is not very realistic', so you can all skip flaming me cause I did it for you ;D I agree with Surf that its...an interresting addition to the overall atmosphere of the game. The bases are more simulative now. This is a beta, and a lot will change acordingly to the main idea of the developers, all we can do is see if the final picture will be to our liking :) (and we can whine about it along the process hoping the devs to change their minds about sth  ;D ) but, yeah- the brahmin change is something I find reasonable
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Alvarez

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Re: Changelog 08/09/2010
« Reply #72 on: September 13, 2010, 06:28:57 pm »

Quote
bitter sarcasm from Alvarez

*sigh*

No seriously, at least the brahmins could be spawned once in a hour at the base, if you fear this advantage so much.
You also must remember that the killed brahmin was always taking revenge on his slaughterer, what was at least annoying, if not dangerous.

So, why not just prolonging the brahmin respawning time, instead of permadeathing them, dear devs? Seriously, how much disbalance did it brought to the game?
The bigger gangs didn't needed them anyway and roleplaying gangs gave them to the newbs, like Gray Stone and Muhosransk.

Was it that bad?



Edit: I guess nobody will ever react to this post, since it's written in reasonable fashion. One may go shitpost all over the forums to attract attention only to get junked, it seems.
« Last Edit: September 15, 2010, 09:13:59 am by Alvarez »
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Re: Changelog 08/09/2010
« Reply #73 on: September 17, 2010, 10:53:12 pm »

Today

With Avenger to BA for 30, 47, and for 69 as CRITICAL hit

With LSW to BA for 104, 86, and for 145 as CRITICAL hit

In combat, thewe were many hits to enemy which i didnt type ...


I have continue ? ...
« Last Edit: September 17, 2010, 11:00:06 pm by Hololasima »
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Re: Changelog 08/09/2010
« Reply #74 on: September 17, 2010, 11:20:55 pm »

Today

With Avenger to BA for 30, 47, and for 69 as CRITICAL hit

With LSW to BA for 104, 86, and for 145 as CRITICAL hit


I have continue ? ...
Math shows this:
Average damage for LSW+x2BRD, not point blank shot, so 4 bullets.
((22+37)/2+4)*10/3(round up)=134.
BA armor +x1 toughness and .223 ammo:
134*(0.55+0.20)-10/3(round up)*10/3=87.
if x2 toughness, then:
134*(0.50+0.20)-10/3(round up)*12/3=78.

Avenger mini with the same perks and conditions.
((8+11)/2+4)*40/3(round up)=189.
189*(0.55+0.35)-40/3(round up)*10/3=123.
if x2 toughness, then:
189*(0.50+0.35)-40/3(round up)*12/3=105.

Probably you're critical build and don't have x2 BRD, then:
LSW with the same conditions as before except for lack of BRDs.
(22+37)/2*10/3(round up)=118.
x1 toughness: 118*(0.55+0.20)-10/3(round up)*10/3=75.
x2 toughness: 118*(0.50+0.20)-10/3(round up)*12/3=67.
Avenger mini.
(8+11)/2*40/3(round up)=133.
x1 toughness: 133*(0.55+0.35)-40/3(round up)*10/3=73.
x2 toughness: 133*(0.50+0.35)-40/3(round up)*12/3=57.


So, if you have no BRDs perks, avenger worse than LSW to BA.
It's 75 vs 73 damage, if target has 1 thoughness,
and 67 vs 57 damage, if target has 2 thoughness.

While with x2 BRD perks, it's:
87 vs 123 with 1 thoughness,
and 78 vs 105 with 2 thoughness.
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