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Author Topic: Changelog 08/09/2010  (Read 37144 times)

LagMaster

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Re: Changelog 08/09/2010
« Reply #45 on: September 10, 2010, 05:48:00 pm »

in bases they do not respawn
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Re: Changelog 08/09/2010
« Reply #46 on: September 10, 2010, 06:19:25 pm »

Yeah, and that's the fucking problem. Kind of unfair, huh?
It's favoritizm for cities by developers! Players and NPCs don't get equal support :(
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runboy93

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Re: Changelog 08/09/2010
« Reply #47 on: September 10, 2010, 06:33:20 pm »

I get annoing wipe ago, because brahmins open doors and attack to faction members without reason. So this new system is better.

Alvarez

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Re: Changelog 08/09/2010
« Reply #48 on: September 10, 2010, 06:42:54 pm »

>Permadead brahmins

Suffer! Suffer!  ;D ;D ;D

2238 will FORCE you to use the SDK!
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Re: Changelog 08/09/2010
« Reply #49 on: September 10, 2010, 06:45:37 pm »

I get annoing wipe ago, because brahmins open doors and attack to faction members without reason.

IT BEGINS
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Re: Changelog 08/09/2010
« Reply #50 on: September 10, 2010, 07:21:03 pm »

Plants dont grow by themselves, they require maintaining and nurture to grow.

You made me smile.
Yeah, just look at the Mojave Desert (in real life ;)), omg someone has to maintain plants to grow?
That someone is called The Rain and The Soil.
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Alvarez

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Re: Changelog 08/09/2010
« Reply #51 on: September 10, 2010, 07:33:22 pm »

Way to go, devs! NERF EVERYTHING!  ;D ;D ;D
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runboy93

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Re: Changelog 08/09/2010
« Reply #52 on: September 10, 2010, 09:23:57 pm »

Way to go, devs! NERF EVERYTHING!  ;D ;D ;D
And you are first target ;)

Alvarez

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Re: Changelog 08/09/2010
« Reply #53 on: September 10, 2010, 10:10:12 pm »

And you are first target ;)

Oh yeah and why am i still posting? ;D ;D ;D
Now you gotta explain me why they should target me, a player encouraging and suggesting to the developer team to NERF EVERYTHING? It's exactly the way it goes now, so why shouldn't it go FASTER?
Perhaps they target everyone else in this game, including YOU, did you even thought of that, perhaps while you were complaining about misshapen features?

No, you didn't. And guess why, Runboy?

(Fuck yes, 700th post!)
« Last Edit: September 10, 2010, 10:16:37 pm by Alvarez »
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Solar

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Re: Changelog 08/09/2010
« Reply #54 on: September 11, 2010, 03:40:49 pm »

:'(

It was never the intention to have a respawning source of hides in bases. Its now been fixed.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Alvarez

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Re: Changelog 08/09/2010
« Reply #55 on: September 11, 2010, 07:27:33 pm »

:P

Then i can't understand why you have introduced permadeath for cows if you can't replace them with another wild crap generator in first place.
Tamed brahmins don't generate XP sources.

Also, i don't care about nerfs anymore. No sarcasm.
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Solar

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Re: Changelog 08/09/2010
« Reply #56 on: September 11, 2010, 10:30:15 pm »

You were always meant to go out, find brahmin and then either tame them or get their hides for use in things. It was never intended that you buy a base an have an infinite source of them popping up on your doorstep
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 08/09/2010
« Reply #57 on: September 11, 2010, 10:39:38 pm »

You were always meant to go out, find brahmin and then either tame them or get their hides for use in things. It was never intended that you buy a base an have an infinite source of them popping up on your doorstep
Then make each outpost contain X brahmins which won't consume CH points?
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Ganado

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Re: Changelog 08/09/2010
« Reply #58 on: September 11, 2010, 10:40:36 pm »

Right, I agree they shouldn't give hides while respawning. However, it was only in an update a couple months ago that they started giving out the hides.

Besides this, I have no problem in making them perma-dead too, so that people will have to venture out somewhere to find the brahmin, but the prices for bases need to be adjusted if it is going to stay this way. The 30K base has one brahmin, while the 130K base has five brahmin.

As someone stated in a previous post, even Lexx says that the brahmin do account for the price of the base.

Since March's wipe, brahmin don't even move around in their pens anymore. This makes their brahmin shit production very small.
Since the update a couple months ago, brahmins now give hides.
Since this current update, they now don't respawn.

This means that the only things brahmins now account for are 80 XP and one hide. This is barely anything, and either the price for bases, the number of brahmin per base, or the mechanics need to be changed due to this.

Quote
Some things are just there for the atmosphere and don't give free stuff away. Is that so hard to see?

They weren't originally put in due to the "atmosphere", and once again, I don't have a problem with brahmins been worthless now, it is just the base prices that need to now be adjusted.
« Last Edit: September 11, 2010, 10:48:03 pm by Dishonest Abe »
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

Surf

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Re: Changelog 08/09/2010
« Reply #59 on: September 11, 2010, 10:43:00 pm »

Some things are just there for the atmosphere and don't give free stuff away. Is that so hard to see?
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