Other > Suggestions
bonus move perk
RavenousRat:
Or ... as it was suggested before:
You lost 1 AP for every hex you ran in real time, if you have no APs you can't run, only walk, while walking your APs don't regenerating, so if you want to always run you need to: run, stand, run, stand.
Bonus Move perk will allow to you to have 2 additional APs for running only, which will be consumed 1st, so with 10 APs and x2 Bonus move you can shoot using all APs you have and then run 4 hexes instantly after that. Or you can run without stoping 14 hexes.
Solar said something about: "So these who in combat will always walk, and these who isn't will run and prevent them from doing any actions"
But I couldn't find anything about "combat" when I said, I mean you'll always lose 1 AP per hex while running, regardless of combat or not, and it's obviously, because you losing APs for looting, stealing, FAing and changing items in RT, even if you're not in combat, so why don't you lose APs while running...?
Bad thing that you wouldn't run from NCR bazaar to workbrench without stoping, but... it'll make Bonus Move more useful and RT more similar to TB.
Edit:
Ofcouse it'll make combat slower... but isn't it that everyone want? Also it'll be harder to jump from the corner, make some bursts and then jump back (well.. it'll be possible with Bonus Move perks of couse), but anyway it'll change combat alot, but the main problem is Bonus Move perk is useless now.
Badger:
My suggestion is:
In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.
With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
Cocain:
--- Quote from: RavenousRat on September 08, 2010, 05:05:49 pm ---Or ... as it was suggested before:
You lost 1 AP for every hex you ran in real time, if you have no APs you can't run, only walk, while walking your APs don't regenerating, so if you want to always run you need to: run, stand, run, stand.
Bonus Move perk will allow to you to have 2 additional APs for running only, which will be consumed 1st, so with 10 APs and x2 Bonus move you can shoot using all APs you have and then run 4 hexes instantly after that. Or you can run without stoping 14 hexes.
Solar said something about: "So these who in combat will always walk, and these who isn't will run and prevent them from doing any actions"
But I couldn't find anything about "combat" when I said, I mean you'll always lose 1 AP per hex while running, regardless of combat or not, and it's obviously, because you losing APs for looting, stealing, FAing and changing items in RT, even if you're not in combat, so why don't you lose APs while running...?
Bad thing that you wouldn't run from NCR bazaar to workbrench without stoping, but... it'll make Bonus Move more useful and RT more similar to TB.
Edit:
Ofcouse it'll make combat slower... but isn't it that everyone want? Also it'll be harder to jump from the corner, make some bursts and then jump back (well.. it'll be possible with Bonus Move perks of couse), but anyway it'll change combat alot, but the main problem is Bonus Move perk is useless now
--- End quote ---
in combat ur sugestion would work really nice the only problem when players are running through towns.. fonline rhythem as already droped with the recent travel time increase
--- Quote from: Badger on September 08, 2010, 05:14:48 pm ---My suggestion is:
In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.
With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
--- End quote ---
i like it
LagMaster:
or:
in RT if you spend your AP, if you run, the yelow AP will become green AP
kttdestroyer:
--- Quote from: Cocain on September 08, 2010, 01:26:55 pm ---this perk is currently broken becouse of real time play for reasons we all know
my sugestion is to make this perk add a 10% speed increase on char for each perk, that makes a 20% maximum if players choose to take both
this perk would then increase the effectivness of hth builds making it possible for players to run faster than others.. just an idea i had in mind, nothing especial
go
--- End quote ---
Instead of speed, i suggest AP recovery. Meaning if you run in Real Time your AP gets recovered at the same speed as the character would have 1 AP (2 AP with X2 bonus move) in total, so pretty slow.
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