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A farewell to FOnline.

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joshwa:

--- Quote from: Trokanis on September 08, 2010, 03:06:48 AM ---Zato1  So you agree that this game is not only not worth playing but the effort you put forth in it should be equal to or less than the amount of gear you can lose.  Because small groups can only get so far in a few hours of play, and make so little money because the large groups have taken it all.  And as you have put it, you're foolish to take [anything] from your tent that is worth anything or could be lost.  This is a point proven in [many] posts, that things aren't worth the effort.  And yes pk is part of this game, but unlike every single other game that has pk, there isn't a system to punish or limit the pk field.  In this game the only group of people who are penalized are people who are NOT pk'rs  Everything in the game takes longer to create, it takes longer to level up.  Most of that revolves around [nice] people being a minority.  But ALL the benefits and perks go to the people who can grief the most and cause the most BS to other players.  They get the gear, the caps, and the help to do whatever they want.  At least in any other game that bares the Fallout name, you get a CHOICE.  there is no choice in this game, pk or don't advance.

--- End quote ---

True


--- Quote from: zato1 on September 08, 2010, 04:34:55 AM ---thats incorrect, but i dont care to keep posting to someone who will never understand the spirit of pvp.

--- End quote ---

No. You wrong. And the gameplay style pk in fonline have nothing of spirit of pvp.
All mmo have penality for pk, also Ultima online. Ultima online had karma system also.
But you who hide behind the fine words of the spirit of PvP (which does not even know what it is, if not a simple frag to the quake) does not agree that to be
included of malus for pk and a system of karma.

I playing online game since of Ultima Online. So do not tell me what is the spirit of PvP. Certainly this is not.

Trokanis:
Exactly this is a system of abuse.  The more you abuse other players the more you get for yourself.  In any game where there is pvp, there is a CHANCE and in some cases a rather LARGE chance that you get to keep your gear/money/standing.  And that your death while annoying and troublesome does not cost you EVERYTHING, or whatever you may be holding to take somewhere.  But yeah I'll never understand pvp... 

zato1:
no you wont. you lose, you win. ive killed people with 100k on them, ive lost 25k/death. you get over it and you stop crying like little boys, or you can quit the game and tell us how its too hard and its only for abusive serial killers and rapists.

Ned Logan:
You guys have some weird idea about a "chance"... You can build a fortune playing a good guy, it just is harder. Yeah the harsh wasteland clique...
I have no problem with the game being realistic in this aspect, eventhough I am "good" mostly too (part of "anti-griefer" faction).
It is up to us players to create tolerant virtual society, not tweak the world rules to our image (not to mention we "good" might be a voice of minority).

If you have suggestions how to improve the world rules to better reflect the possible postapocalyptic reality, post them reasonably worded in different thread (if devs are interested in such vision, which I hope).

Trokanis:

--- Quote from: zato1 on September 08, 2010, 06:25:30 AM ---no you wont. you lose, you win. ive killed people with 100k on them, ive lost 25k/death. you get over it and you stop crying like little boys, or you can quit the game and tell us how its too hard and its only for abusive serial killers and rapists.

--- End quote ---

I find it quite humorous how it seems to be always 'our way is right or you can leave.'  In either case, I'm not stating just about this game's pvp system because it is already flawed.  So much so that they wiped the server in an effort to try and fix it.  Sadly it's still a work in progress.  My statement is based on ALL the pvp I have encountered in the variety of MMOs I have played over the years.  And in all of those games pvp only really works when it is just not possible to completely ruin some unlucky persons time.  It is often troublesome, annoying, and time consuming.  But it doesn't let some group of ubers get together run around and make it near impossible for others to get anywhere.  In fact in MANY of those games you can't even pvp with people unless they're close enough to your lvl range to make it a decent fight.  In here we have 21's with nearly 300hp camping outside towns blowing away anything that moves.

You say it's just a little harder to play a good character.  Sadly it is so close to impossible that it's got people quitting the game.  They try to make it on their own, or in small groups.  And are hunted down slaughtered laughed at and then sent on their way.  Now this is still a beta-test, so it ain't perfect.  But just because [YOU] benefit from a somewhat broken system don't assume the whole game is peachy-keen and everyone is happy.  If I really wanted to play a game where pvprs could spend their day taking things I needed, getting in my way and griefing everyone just because it's funny for them, I'd go back to playing WoW.

If you are going to make a [GAME] usually you try and make it fun for as many types of players you can.

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