Other > General Game Discussion
A farewell to FOnline.
zato1:
play smart means do not hold 3000 worth of items on you when you don't have a tent. play smart means that you get your tent before you mass items.
if you think it is easier to get a tent with having 3000 worth of items, then that is the risk you take. there are plenty of risk-free or small risk ways to make money and get a tent without having to have 3 hours worth of gear on you. not anyones fault but your own if you cant figure it out.
a thief can only steal an item from you if you let him. its your fault if he does.
no new player before you has ever needed a safe zone, most skilled players actually appreciate the interesting starting difficulty of this game. making a new character from scratch is one of the most entertaining things to do in fallout because there is great challenge there, but it is not impossible.
play smarter. don't be a carebear. my bullets cost 17 caps per shot. you want to avoid getting shot? make sure you're not worth a bullet then. pk'ers are pk'ers and will kill you no matter what. they exist in every game and you will pk yourself from time to time if you continue to play.
but nobody wants to see these ridiculous "OMG FALLOUT GAVE MY MOTHER CANCER AND KILLED MY DOG" threads anymore. the game isnt that hard, you just have to think, which is difficult for people like you who are used to games like wow.
Keldorn:
@Thread Starter
The question you need to ask yourself is are you masochistic??
I am assuming the difficulty is due to it being non-profit (there not making money as player base grows larger), and I think because its a beta. When you beta test, one of the things I think is important is to look at what players do and try to prepare for as much as you can. That means people using exploits, campers, gankers, whatever the hell you want to call it.
Dustin81:
--- Quote from: borse on September 07, 2010, 10:07:45 PM ---There isnt much wrong with this game. Like someone else already said "If you can't protect 3k worth of gear, don't use it".
Play smart, this isn't your average MMO. It is supposed to emulate the reality of living in a wasteland. Kill or be killed. Anti-Pkers can say what they want but actions will always speak louder than words. So in conclusion, trust no one but your good friends and don't be fooled by common trolls; play smart and you may just start to enjoy this game.
Fuck your inb4 ragequit shit. You ARE rage quitting so suck it up and take it like a man.
--- End quote ---
Respawning kinda makes it not much of a wasteland "reality" emulation. If people were killed as much as they are in game, it would be an empty wasteland if it mirrored reality. Though a smart use of ammo would be to conserve it for a bigger threat in such a more realistic emulation.
Trokanis:
Zato1 So you agree that this game is not only not worth playing but the effort you put forth in it should be equal to or less than the amount of gear you can lose. Because small groups can only get so far in a few hours of play, and make so little money because the large groups have taken it all. And as you have put it, you're foolish to take [anything] from your tent that is worth anything or could be lost. This is a point proven in [many] posts, that things aren't worth the effort. And yes pk is part of this game, but unlike every single other game that has pk, there isn't a system to punish or limit the pk field. In this game the only group of people who are penalized are people who are NOT pk'rs Everything in the game takes longer to create, it takes longer to level up. Most of that revolves around [nice] people being a minority. But ALL the benefits and perks go to the people who can grief the most and cause the most BS to other players. They get the gear, the caps, and the help to do whatever they want. At least in any other game that bares the Fallout name, you get a CHOICE. there is no choice in this game, pk or don't advance.
zato1:
thats incorrect, but i dont care to keep posting to someone who will never understand the spirit of pvp.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version