fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 24, 2024, 01:10:25 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Blueprints needed for crafting  (Read 3043 times)

Haraldx

  • This forum... The memories... The history...
  • Offline
Blueprints needed for crafting
« on: September 03, 2010, 03:56:47 pm »

You need blueprints to make certain items.

Obtaining
* Buying off NPCs/other players.
* Doing quests and being rewarded with them.
* Finding in special encounters or from some normal encounter lootable bodies.

Possible uses
* When you read them, in your Fix-Boy you now gain the ability to craft it (if other requirements are met).
 - You may not remember more then 5 blueprints. If you want more, you must have them in your active hands or forget other one.
* You just need them be to in your inventory.
 - 1 item may require more then 1 blueprint, like CA, It may need armor blueprint and helmet blueprint.


Why?
* Crafting is too easy and repeative.
* Game Economy making.

Why not?
* If the first one in ''Possible uses'' is implented, it will make more alts.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Blueprints needed for crafting
« Reply #1 on: September 03, 2010, 04:05:46 pm »

Didn't Solar already say he has something like this planned?
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Blueprints needed for crafting
« Reply #2 on: September 03, 2010, 04:06:22 pm »

Oh look. Someone left this old horn here. Toot toot.

I like this idea. And apparently it's on the way in some form. I'll be interested to see how it's executed.
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Blueprints needed for crafting
« Reply #3 on: September 03, 2010, 05:15:14 pm »

Oh, sorry guys, I guess I was just in too good mood. :p
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Blueprints needed for crafting
« Reply #4 on: September 03, 2010, 10:09:04 pm »

well it is planned but why shouldnt it be discussed...

Also, if obtainable, it should be like a certain blueprint would last for couple of days or couple of crafts if its something rare, lets say XL70E3 would be nice if blueprints were temporary
Logged
Chars: Perforator, Penetrator Leaderator

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Blueprints needed for crafting
« Reply #5 on: September 03, 2010, 11:21:17 pm »

maybe if the player hasn't tried working with the blueprint he can start to forget it, starting with just failing with it and later ending by losing the ability to even try to craft it!
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Wichura

  • High-Tech Troll
  • Offline
Re: Blueprints needed for crafting
« Reply #6 on: September 04, 2010, 12:06:31 am »

Yeah, make crafting even more pain in the arse. Excellent idea, mate.
Logged
Nie biegaj za stadem.

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Blueprints needed for crafting
« Reply #7 on: September 04, 2010, 08:30:20 am »

Yeah, make crafting even more pain in the arse. Excellent idea, mate.
I smell sarcasm... I don't get it! Not every weapon would need a blueprint, only the most high-tech. Like BA! How the hell can you remember how to make a BA if some guy just tells you. Reminds me like the picture - Crafting a CA.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

brad smalls

  • I like PK
  • Offline
Re: Blueprints needed for crafting
« Reply #8 on: September 04, 2010, 10:10:09 am »

no that's more bull then guns and bullets mag. I made a sniper 50 times befor i think i could rember with my 8 int.
Logged
Brad Smalls is back

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Blueprints needed for crafting
« Reply #9 on: September 04, 2010, 08:52:38 pm »

I wonder how the dev's blueprint blueprint idea will work (and work out)...
Not every weapon would need a blueprint, only the most high-tech. Like BA!
Yeah. I always craved to see tha high-tech stuff hard, HARD to make or obtain. No production lines for BA's and Avengers. Honestly, I dream of a system where having metal armor means you're really good, and having CA...
Logged

brad smalls

  • I like PK
  • Offline
Re: Blueprints needed for crafting
« Reply #10 on: October 16, 2012, 05:22:26 am »

See someone suggested this shit FUCKING LOOK!!!!! KURWA!!!!!!!!!
Logged
Brad Smalls is back
Re: Blueprints needed for crafting
« Reply #11 on: October 16, 2012, 05:40:37 am »

See someone suggested this shit FUCKING LOOK!!!!! KURWA!!!!!!!!!

: |
Logged

Pucha

  • Smash!
  • Offline
Re: Blueprints needed for crafting
« Reply #12 on: October 16, 2012, 11:22:07 am »

Make crafting even more harder, yes really good idea o.O
For high-tech stuff: CA, gaus, gatling etc.
 maybe it isn's the worst idea
« Last Edit: October 16, 2012, 11:26:39 am by Pucha »
Logged
(Work+study..)ⁿ
Re: Blueprints needed for crafting
« Reply #13 on: October 16, 2012, 04:52:41 pm »

well it is planned but why shouldnt it be discussed...

Also, if obtainable, it should be like a certain blueprint would last for couple of days or couple of crafts if its something rare, lets say XL70E3 would be nice if blueprints were temporary

1. That gun is a useless piece of crap
2. Temporary bps? Are you f-ing kidding me?

Logged
 

avv

  • Offline
Re: Blueprints needed for crafting
« Reply #14 on: October 16, 2012, 05:20:57 pm »

2. Temporary bps? Are you f-ing kidding me?

It's not all-awful idea but to be implemented it'd require some serious tuning for the methods to find blueprints, especially for the rarest ones. Temporary bps would provide constant demand for them.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Pages: [1] 2
 

Page created in 0.074 seconds with 22 queries.