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Author Topic: Blueprints needed for crafting  (Read 2736 times)

Haraldx

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Blueprints needed for crafting
« on: September 03, 2010, 03:56:47 pm »

You need blueprints to make certain items.

Obtaining
* Buying off NPCs/other players.
* Doing quests and being rewarded with them.
* Finding in special encounters or from some normal encounter lootable bodies.

Possible uses
* When you read them, in your Fix-Boy you now gain the ability to craft it (if other requirements are met).
 - You may not remember more then 5 blueprints. If you want more, you must have them in your active hands or forget other one.
* You just need them be to in your inventory.
 - 1 item may require more then 1 blueprint, like CA, It may need armor blueprint and helmet blueprint.


Why?
* Crafting is too easy and repeative.
* Game Economy making.

Why not?
* If the first one in ''Possible uses'' is implented, it will make more alts.
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Ganado

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Re: Blueprints needed for crafting
« Reply #1 on: September 03, 2010, 04:05:46 pm »

Didn't Solar already say he has something like this planned?
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Re: Blueprints needed for crafting
« Reply #2 on: September 03, 2010, 04:06:22 pm »

Oh look. Someone left this old horn here. Toot toot.

I like this idea. And apparently it's on the way in some form. I'll be interested to see how it's executed.
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Haraldx

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Re: Blueprints needed for crafting
« Reply #3 on: September 03, 2010, 05:15:14 pm »

Oh, sorry guys, I guess I was just in too good mood. :p
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kraskish

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Re: Blueprints needed for crafting
« Reply #4 on: September 03, 2010, 10:09:04 pm »

well it is planned but why shouldnt it be discussed...

Also, if obtainable, it should be like a certain blueprint would last for couple of days or couple of crafts if its something rare, lets say XL70E3 would be nice if blueprints were temporary
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Haraldx

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Re: Blueprints needed for crafting
« Reply #5 on: September 03, 2010, 11:21:17 pm »

maybe if the player hasn't tried working with the blueprint he can start to forget it, starting with just failing with it and later ending by losing the ability to even try to craft it!
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Wichura

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Re: Blueprints needed for crafting
« Reply #6 on: September 04, 2010, 12:06:31 am »

Yeah, make crafting even more pain in the arse. Excellent idea, mate.
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Haraldx

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Re: Blueprints needed for crafting
« Reply #7 on: September 04, 2010, 08:30:20 am »

Yeah, make crafting even more pain in the arse. Excellent idea, mate.
I smell sarcasm... I don't get it! Not every weapon would need a blueprint, only the most high-tech. Like BA! How the hell can you remember how to make a BA if some guy just tells you. Reminds me like the picture - Crafting a CA.
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brad smalls

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Re: Blueprints needed for crafting
« Reply #8 on: September 04, 2010, 10:10:09 am »

no that's more bull then guns and bullets mag. I made a sniper 50 times befor i think i could rember with my 8 int.
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DrapiChrust

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Re: Blueprints needed for crafting
« Reply #9 on: September 04, 2010, 08:52:38 pm »

I wonder how the dev's blueprint blueprint idea will work (and work out)...
Not every weapon would need a blueprint, only the most high-tech. Like BA!
Yeah. I always craved to see tha high-tech stuff hard, HARD to make or obtain. No production lines for BA's and Avengers. Honestly, I dream of a system where having metal armor means you're really good, and having CA...
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brad smalls

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Re: Blueprints needed for crafting
« Reply #10 on: October 16, 2012, 05:22:26 am »

See someone suggested this shit FUCKING LOOK!!!!! KURWA!!!!!!!!!
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Re: Blueprints needed for crafting
« Reply #11 on: October 16, 2012, 05:40:37 am »

See someone suggested this shit FUCKING LOOK!!!!! KURWA!!!!!!!!!

: |
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Pucha

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Re: Blueprints needed for crafting
« Reply #12 on: October 16, 2012, 11:22:07 am »

Make crafting even more harder, yes really good idea o.O
For high-tech stuff: CA, gaus, gatling etc.
 maybe it isn's the worst idea
« Last Edit: October 16, 2012, 11:26:39 am by Pucha »
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Re: Blueprints needed for crafting
« Reply #13 on: October 16, 2012, 04:52:41 pm »

well it is planned but why shouldnt it be discussed...

Also, if obtainable, it should be like a certain blueprint would last for couple of days or couple of crafts if its something rare, lets say XL70E3 would be nice if blueprints were temporary

1. That gun is a useless piece of crap
2. Temporary bps? Are you f-ing kidding me?

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avv

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Re: Blueprints needed for crafting
« Reply #14 on: October 16, 2012, 05:20:57 pm »

2. Temporary bps? Are you f-ing kidding me?

It's not all-awful idea but to be implemented it'd require some serious tuning for the methods to find blueprints, especially for the rarest ones. Temporary bps would provide constant demand for them.
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