fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 16, 2024, 07:13:09 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: "Zone Coordinates" available without Outdoorsman  (Read 3886 times)

Re: "Zone Coordinates" available without Outdoorsman
« Reply #15 on: September 03, 2010, 11:41:51 am »

(-)

You want your character to be well-oriented in the desert environment? Invest some skp to outdoorsmen = learn to use the map :P In RL i know people who don't even recognize what means south and west. They think 'south' means 'midday', coz' both are named in polish 'poludnie' :P It's horrible, but also so true..
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: "Zone Coordinates" available without Outdoorsman
« Reply #16 on: September 03, 2010, 12:52:28 pm »

(-)

You want your character to be well-oriented in the desert environment? Invest some skp to outdoorsmen = learn to use the map :P In RL i know people who don't even recognize what means south and west. They think 'south' means 'midday', coz' both are named in polish 'poludnie' :P It's horrible, but also so true..

well this may be just intelligence, outdoorsman has a lot unused potential in the game. Ok I agree to some degree that skill of reading maps is outdoorsman, but the whole idea of cords has so unused potential that it is funny it has so high requirement... and its still useless
Logged
Chars: Perforator, Penetrator Leaderator
Re: "Zone Coordinates" available without Outdoorsman
« Reply #17 on: September 03, 2010, 12:57:37 pm »

nope, its rather an another benefit for character trained in avoiding ambushes at random encounters..
Logged
Re: "Zone Coordinates" available without Outdoorsman
« Reply #18 on: September 03, 2010, 01:05:38 pm »

The same way that you need a skill at a particular % to do a quest the same way quests could be developed that require outdoorsman.

the easiest and simplest way to do that is that the NPC would give you the coordinates "deep within the desert lie a hidden trove of forgotten technolodgy. Noone knows where it is, the only indication is this old page from the diary of an army colonel. It mentions how they mastered some form of mechanised monstrocity and then set forth to defend a now ruined city. On the way they were ambused and completely annihilated. He goes on to include some cryptic numbers 87:63 but noone has deciphered their meaning".

So the PC has to essentially go to the coordinates, fight some monsters or mutants and get a reward of some sort. Or even better have him return to the quest giver and receive a reward from him.
Logged
Strength through unity,
unity through Faith.
Re: "Zone Coordinates" available without Outdoorsman
« Reply #19 on: September 03, 2010, 01:17:42 pm »

I think map marks can be already solved by green circles disappearing after finished Q..
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: "Zone Coordinates" available without Outdoorsman
« Reply #20 on: September 03, 2010, 01:19:19 pm »

nope, its rather an another benefit for character trained in avoiding ambushes at random encounters..

so whats the actual benefit? You can do quest with your cords? Unlock new possibilities making the game easier? Nope. Not so much of a benefit, isnt it?
Logged
Chars: Perforator, Penetrator Leaderator
Pages: 1 [2]
 

Page created in 0.139 seconds with 22 queries.