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Author Topic: Dead State  (Read 1310 times)

Dead State
« on: August 27, 2010, 11:58:22 pm »

http://www.deadstate.doublebearproductions.com/faq/

Quote
What are the other skills?
The skills for the game are:
Survival - Training in wilderness/military survival. It allows players to travel quicker on the Area Map, avoid random encounters, survey greater distances, and harvest wild sources of food.

Mechanical - Mechanical aptitude. Governs ability to pick locks, upgrade the Shelter, modify weapons, and ability to strip more parts from objects.

Melee - Proficiency with melee weapons/close combat.

Ranged - Proficiency with firearms/ranged weapons.

Medical - Knowledge of medicine/treatment of wounds. Skilled characters  can heal more HP per character and use fewer healing items to do so.

Science - Knowledge and application of scientific principles. Allows the player to craft new items, equipment, and upgrades.

Negotiation - The ability to manipulate and reason with people. Used in dialogue and helps reduce Morale penalties. 

Leadership - The ability to inspire and intimidate people. Used in dialogue and increases effectiveness of allies in combat.

Sounds familiar? It's being worked by Obsidian Vets, who are making this game.
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Re: Dead State
« Reply #1 on: August 30, 2010, 05:32:29 pm »

yes very nice, turn based zombie rpg (with fallout connections) i will buy! or atleast try and look forward to!
IF only this was a FP Zombie Survival Rpg with iron sights and a sand box feel to it...One day when my hair is grey this will be released, in the mean time let's all wait for Dead State!

I saw this months ago and it looked like SHIT, now it looks GOOD! Kudos.
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Re: Dead State
« Reply #2 on: August 30, 2010, 07:53:41 pm »

I had heard about a ZRPG and i was like :D few months ago and this poped up on kotaku.com about Dead State and i was like :O

can't wait for this, im what you call a zombie expert.
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