What do you think about new wipe?
I cant see any evolutionary element there, i cant see any improvement of existing content, i cant see nothing new that i will have pleasure of.
Also i see contraty changes that are against the major ideas of developers.
1) Devs want more life in cities, because of this, they dont want (they said it) implement some features (visible bases), but they introduce slow traveling on world map. It is not problem for me, i have always one char for trade with 2 pathfinders and enough outdoor, and it will not be problem for gangs, because they will have soon or later cars, but it will be bigger problem for regular players. Trains does not arrives every few minutes and there is not connection among unguarded and other cities by caravans or what ever. And of course, you have to have money to travel using train: so if you die, and you dont have money in bank in that city, you have to go by your feet, 10 minutes long traveling??
I miss there some inteligent solution of this: pre-charge train (something like death in TLA). But it is your fault, that you are not close to players, that could enrich and balance idea you want to implement.
2) TC is not balanced for post wipe rush, so one gang, who will hold cities for few first hours, will get enough resources to buy best equip, ammo,.. and his chance will be better and better. And because you cant avoid militina in unguarded cities, it will be emty like it was before... I though we have already described problem of unguarded cities, but it looks like it was not understood. Only real change is 15 minutes instead of 25.
Also the reason of empty cities at north (what can single player do against one hunting rifle marker and 20 members of militia)?? Why did you dont change zones (enlagre it in cities), so half of TC defending will not be only camp the one possible room and wait for enemy attack. It is static, everybody knows it, except you.
3) There is not new PvE element that we want for at least 3 previous eras, so if we want to get new stuff, we can only craft it => no multiplayer element. On tla, there you can go farm basic stuff, but it is enough for PvE, for leveling.
4) PvP balance is ok IMO, i like the idea of drugs, ... but i think that Avengers build will rulez, but ok, better than uniform builds with 16 AP and 250 HP.
5) Colorizing changes .. it will not solve the problem, alliances will create one base.. But you underestimate peoples mind. We can remember nicks of our enemies. It will be also bigger problem for "ANTI PK" gangs, because we dont shoot on sight, and it will be hard for recognizing PK, enemies from friends or basic playesr which we dont shoot on sight.
You are argueing that this is betatest, but we dont have to test it in game and we know that this wont help. If you, developers, would be more open to existing community, you should save your time and work and avoid this useless changes.
I dont want to post negative only posts, positive thing is that we are already playing this game, nothing more or less is important. But if i compare it to TLA: new base with good idea, you can go with your mates to PvE (there is reason for it), .... .
I am so critical to you, but this wait for wipe was much longer than previous (almost half of a year) and changes, new ideas, features are minimal, ehm, there are not. But ok, i can accept that you dont have time that you can spend in this project, but why do you repeat same mistakes, even we are tolding that it will not work.