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Author Topic: Post wipe disillusionment  (Read 6484 times)

DonGizmo

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Post wipe disillusionment
« on: August 31, 2010, 08:02:43 pm »

What do you think about new wipe?

 I cant see any evolutionary element there, i cant see any improvement of existing content, i cant see nothing new that i will have pleasure of.

 Also i see contraty changes that are against the major ideas of developers.

 1) Devs want more life in cities, because of this, they dont want (they said it) implement some features (visible bases), but they introduce slow traveling on world map. It is not problem for me, i have always one char for trade with 2 pathfinders and enough outdoor, and it will not be problem for gangs, because they will have soon or later cars, but it will be bigger problem for regular players. Trains does not arrives every few minutes and there is not connection among unguarded and other cities by caravans or what ever. And of course, you have to have money to travel using train: so if you die, and you dont have money in bank in that city, you have to go by your feet, 10 minutes long traveling??

 I miss there some inteligent solution of this: pre-charge train (something like death in TLA). But it is your fault, that you are not close to players, that could enrich and balance idea you want to implement.

 2) TC is not balanced for post wipe rush, so one gang, who will hold cities for few first hours, will get enough resources to buy best equip, ammo,.. and his chance will be better and better. And because you cant avoid militina in unguarded cities, it will be emty like it was before... I though we have already described problem of unguarded cities, but it looks like it was not understood. Only real change is 15 minutes instead of 25.

 Also the reason of empty cities at north (what can single player do against one hunting rifle marker and 20 members of militia)?? Why did you dont change zones (enlagre it in cities), so half of TC defending will not be only camp the one possible room and wait for enemy attack. It is static, everybody knows it, except you.

 3) There is not new PvE element that we want for at least 3 previous eras, so if we want to get new stuff, we can only craft it => no multiplayer element. On tla, there you can go farm basic stuff, but it is enough for PvE, for leveling.

 4) PvP balance is ok IMO, i like the idea of drugs, ... but i think that Avengers build will rulez, but ok, better than uniform builds with 16 AP and 250 HP.

 5) Colorizing changes .. it will not solve the problem, alliances will create one base.. But you underestimate peoples mind. We can remember nicks of our enemies. It will be also bigger problem for "ANTI PK" gangs, because we dont shoot on sight, and it will be hard for recognizing PK, enemies from friends or basic playesr which we dont shoot on sight.
 
 You are argueing that this is betatest, but we dont have to test it in game and we know that this wont help. If you, developers, would be more open to existing community, you should save your time and work and avoid this useless changes.

 I dont want to post negative only posts, positive thing is that we are already playing this game, nothing more or less is important. But if i compare it to TLA: new base with good idea, you can go with your mates to PvE (there is reason for it), .... .

 I am so critical to you, but this wait for wipe was much longer than previous (almost half of a year) and changes, new ideas, features are minimal, ehm, there are not. But ok, i can accept that you dont have time that you can spend in this project, but why do you repeat same mistakes, even we are tolding that it will not work.

 
 
« Last Edit: August 31, 2010, 08:05:55 pm by DonGizmo »
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Surf

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Re: Post wipe disillusionment
« Reply #1 on: August 31, 2010, 08:07:16 pm »

Your post in a nutshell: "I am inpatient."

Nothing more to say then to wait for updates.  ::)

DonGizmo

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Re: Post wipe disillusionment
« Reply #2 on: August 31, 2010, 08:20:03 pm »

Your post in a nutshell: "I am inpatient."

Nothing more to say then to wait for updates.  ::)

 Well, i though that part of open betatesting is open feed back. If you dont need feedback, you dont have to do open betatest. I look on current game and see existing problems right now.

 I.e. i have char with 2 pathfinders, so i know that this is not solution for basic players. Solution is somewhere else (my pre charge suggestions).. if you think that this is syndome of mental illness, what is syndrome of positve feedbacking? "Game is cool, go on"?

 Id you read my post, you will see that was not need for new update to eliminate problems that community marked few months before. I know that something is more difficult to implement, but something is less, like change in the zone for TC, or only limited numbers of towns could be controled by gang..

 I will use your logic: we need to test something, why not to test if limited cities controled by gangs would work and enrich/balance the game? Even if this TC will be disabled, we can test if more sharing of resources that provides cities could enrich PvP, gang society and could bring new gangs, even small ,to join existing ones?

 No, thats heretic, we are whiners, we dont understand this game, its funny ,pathetic, nonses, againts our vision.. ehm..

 I have to end with positive way (or you will lock this thread and ban me). I like every the star tup challgengs that every wipe brings. It is the best part of the era and i hope you could realize that continue in challenges during whole era is key to provide more fun and hold players online.
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Solar

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Re: Post wipe disillusionment
« Reply #3 on: August 31, 2010, 08:31:58 pm »

Quote
they dont want (they said it) implement some features (visible bases),


Where, apart from me saying it was a good idea, did any Dev even comment on the idea?

Quote
You are argueing that this is betatest, but we dont have to test it in game and we know that this wont help. If you, developers, would be more open to existing community, you should save your time and work and avoid this useless changes.

Ironic given that:
1. Militia comes from a player idea, which was widely supported
2. Entire changes to TC were thought up,  agreed by and implemented in a cbt with most PvP gangs consulted

We may turn Militia off in some places, but we've wasted a lot of time on TC already, take up one idea thats widely suggested only for a couple of weeks later that to be complained at and something else suggested. I'd expect domination mode and faction scenarios to get most attention in the coming weeks, with TC only having minor work.
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Re: Post wipe disillusionment
« Reply #4 on: August 31, 2010, 09:38:38 pm »

nice boat wanted to have militia in towns and u listened at the end of the wipe all the rogues were against it b/c they had only 5 players playing and couldnt kill militia off, this wipe is pointless, no change, i can only see nerf of the most nerfed gun in game, and boost all cheap shit that can be found everywhere in encounters, u said no more loot from encounters that would really change the game play no more free lsw for sneakers etc etc ...
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Re: Post wipe disillusionment
« Reply #5 on: August 31, 2010, 09:43:49 pm »

the best thing blue sneakers who risk nothing will loot stuff during TC if they get killed they will respawn 2 squares from the city and will be back there in no time looting again,
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Re: Post wipe disillusionment
« Reply #6 on: August 31, 2010, 10:03:20 pm »

the best thing blue sneakers who risk nothing will loot stuff during TC if they get killed they will respawn 2 squares from the city and will be back there in no time looting again,

this is a problem because you are mad you cannot illegally dual log alts to loot while your main walks back now??????? sry, tiny violin playing for TC players who cheat
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Re: Post wipe disillusionment
« Reply #7 on: August 31, 2010, 10:17:33 pm »

seems u know nothing about pvp just get lost
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Re: Post wipe disillusionment
« Reply #8 on: August 31, 2010, 11:11:41 pm »

Fonline stubbornly continues to be the game of alternative pg. Extreme slowness on the map? No problem! Thanks to multi-account people moving objects in their pg with 2 levels of pathfindig so they can sell or move items from one place to another quickly.

Nothing has been done to deter and limit the power build. So, no market between pg, no interactions between pg if not only to slay. So, the important thing is the power build and then, through their second, third, etc., pg supplying of weapons medication drugs, everything, the pg with power build.
Pk I still do not have any negative consequences in having chosen this path for their character. PK-Quaker for all. The important thing is to make frags and do not RPG, true?

If the above requirements for devs do not count, if they fallout means power build, multi-pg with which to get everything, so killing the economy and the social part between pg, and that pk can do what the fuck they want without penalty or negative consequences for their choice to take the road of outlaws, then for me, there is nothing of fallout in all this.

If it were only for the clash between factions led me to play fonline, then I would have gone to play in games 1000 times better. Type Counter Strike, Team Fortress, or how to MMO at Guild Wars.

If the devs do not understand all this, if they do not understand that fallout is a rpg and not a hack & slash, then I'm very sorry because the idea has great potential but badly made.

As one person told me: "Fonline not fallout but is the game of the Alternatives PGs" :(

Good Luck.
« Last Edit: August 31, 2010, 11:16:52 pm by joshwa »
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Michaelh139

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Re: Post wipe disillusionment
« Reply #9 on: August 31, 2010, 11:12:51 pm »

I want to know why they made it where its One trader per person, its so fucking annoying and useless.
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Ganado

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Re: Post wipe disillusionment
« Reply #10 on: August 31, 2010, 11:15:56 pm »

I want to know why they made it where its One trader per person, its so fucking annoying and useless.

I don't think it is intentional, just copied mechanic from TLA. I hope.
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Cha

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Re: Post wipe disillusionment
« Reply #11 on: September 01, 2010, 02:20:01 pm »

Nothing has been done to deter and limit the power build.

Sorry to be rude but.... you must be noob to say this.

If not you would know that all former power build got nerfed (fast shot trait, drugs, up small guns damge, etc...)

And blaming devs because a large part of players prefer pvp than anythingelse... meh wtf ?!
« Last Edit: September 01, 2010, 02:21:57 pm by Cha »
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Re: Post wipe disillusionment
« Reply #12 on: September 01, 2010, 03:02:11 pm »


Pk I still do not have any negative consequences in having chosen this path for their character. PK-Quaker for all. The important thing is to make frags and do not RPG, true?


Ehm, not quite true. I'm PK (well, when i can, sometimes i get owned), but its my role playing in RPG game. me and my friend are roleplaying a gang of raiders. suits well wasteland i believe.
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Re: Post wipe disillusionment
« Reply #13 on: September 01, 2010, 03:16:25 pm »

Hi there,

i wanted to say that im really happy about the wipe. Its not that i found any significant changes. But its cool that there are new free faction names now.

Only think i wonder about is why NPC Merchants only talk to one person at a time. Of course its kinda realistic but if this is a wanted effect than the devs should maybe try to get a queue for them working.
Right now everybody just stands near the NPC and clicks 5 times a second on him to make sure hes the next one.
Or is this a wanted effect too ? the guys that screams the loudest is the next in queue ? =)

 
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Heckler Spray

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Re: Post wipe disillusionment
« Reply #14 on: September 01, 2010, 04:27:41 pm »

Ehm, not quite true. I'm PK (well, when i can, sometimes i get owned), but its my role playing in RPG game. me and my friend are roleplaying a gang of raiders. suits well wasteland i believe.
Yeah, but rolepaying a raiders still doesn't have any consequence, you still can enter every town, except if you belong to the Raider NPC faction.
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