Other > General Game Discussion
Random encounters
Solar:
Its exactly the same, you test for an encounter - but then if theres another encounter already taking place near by you have a chance of going into that one instead.
Gatling:
I think with the more Wastelanders in the Encounter, it should decrease the ease of finding it.
1. There is probably combat going on, taking place already as the secondary(or tertiary, etc.) Wastelander walks upon it.
2. The groups the Wastelander sees is sometimes 2, 3, 5+ Wastelanders camping in it right now. Be nice if..
+1 player = -5 % to see,
+2 = -10%
+3 = -20%
.... etc (with a cumulative drop in difficult as more join)
The reason for this is players mob into TB encounters near cities and wait... and really, it should be EASIER to see a mob of people out there. So instead of using the players playing any difficulty in being found, it is based entirely on the base encounter (how it is atm). All pks have to do is drive in their taxi, find the biggest/hardest encounter then camp it. Which I Have seen done. Several times. They are like the new TB Caravan traps outside NCR.
Edit: It should be raised according to Additional numbers of Bodies, as I forgot to account for Mercs/Slaves. Which I have also seen done. A lvl 21 will automatically lose if he falls into a fight with 3 players +10 merc/slaves. The swarm, with the NPCs lol-crits, generally will prevent any sort of escape.
Michaelh139:
--- Quote ---Edit: It should be raised according to Additional numbers of Bodies, as I forgot to account for Mercs/Slaves. Which I have also seen done. A lvl 21 will automatically lose if he falls into a fight with 3 players +10 merc/slaves. The swarm, with the NPCs lol-crits, generally will prevent any sort of escape.
--- End quote ---
You've been spying on me!!!!!! :P
zato1:
so by this logic, a solo player camping an encounter will have a much higher chance of finding targets?
i totally agree with that. reward the risk, punish the carebears. (not real carebears, we love you.. im talking about the punks who hang out in groups of 6-10 near NCR and hub, ganking noobs, and then they have the gall to call themselves pvpers)
i must say with more than a few hundred hours of solo pvp experience since all the wipes, it is most certainly "not worth it" outside of extreme luck situations to go pvping solo. the chance for death is simply too high - and most players are concerned about 'staying in the black', rather than simply having fun for the sake of it, and thusly they congregate towards larger groups where the risk is lower but the reward is still the same.
i really think it would be a great idea to make it so anything over 3 players has a very low chance of being discovered. and vice versa, in a large group, you should have a much larger chance to encounter other large groups instead of solo and small group players.
Badger:
Much higher chance of running into players, combined with only running into similar size groups. Loners will only run into loners, level 5s will run into people +/- 2 levels of themselves. Once two groups have ran into each other, nobody else can join.
That's the only way I can see running into other players in the wasteland being an interesting experience.
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