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Random encounters

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Michaelh139:

--- Quote from: Solar on September 06, 2010, 02:24:11 PM ---This would be reflected in the chance to discover an Encounter.

Each square has a list of Encounters, then each one has a chance. So if you're looking round a square with:

Encounter 1 - 5%
Encounter 2 - 5%
Encounter 3 - 50%

Then each "test" for if you get an Encounter theres a 60% chance you will get one in total, 50% chance of Encounter 3 and 5% chance it'll be #1 or #2.

Then zone difficulty plays its part in if you can skip them, harder zones are harder to skip.

--- End quote ---
Ok, so its not entirely dependent on "The Square" Itself the encounters in it seperately have their own difficulty?

Solar:
The square has difficulty, the Encounters have a seperate chance of "triggering"

Ganado:
Is outdoorsman skill linear with the chance to avoid an encounter?

By this I mean, is there a huge gap between 99% Outdoorsman and 100% Outdoorsman (which is what you said is needed to have a good chance to skip "easy" encounters), or would 99% and 100% be almost exactly the same?

You also said 100% outdoorsman to avoid easy encounters, and 180% to avoid the hardest encounters; what level would I need to get the highest chance to avoid any mid-level encounter, if such a thing exists. Or is there just a big gap between 100% outdoorsman and 180% outdoorsman, as well?

And lastly, would Ghoul Crazies be easy, mid-level, or hard encounter types? What outdoorsman would I need to be able to be able to best avoid those? Thanks. Edit: Okay I posted this after you posted your above topic, so I didn't get that part.

Solar:

--- Quote ---And lastly, would Ghoul Crazies be easy, mid-level, or hard encounter types? What outdoorsman would I need to be able to be able to best avoid those? Thanks.
--- End quote ---

Depends on what square they are - its the squares which decide how difficult it is to skip.


--- Quote ---Is outdoorsman skill linear with the chance to avoid an encounter?

By this I mean, is there a huge gap between 99% Outdoorsman and 100% Outdoorsman (which is what you said is needed to have a good chance to skip "easy" encounters), or would 99% and 100% be almost exactly the same?

You also said 100% outdoorsman to avoid easy encounters, and 180% to avoid the hardest encounters; what level would I need to get the highest chance to avoid any mid-level encounter, if such a thing exists. Or is there just a big gap between 100% outdoorsman and 180% outdoorsman, as well?
--- End quote ---

Its pretty linear, so somewhere between 100 -> 180% (These are rough figures, don't treat them as gospel) will lie your mid level difficulty value.

Crazy:

--- Quote from: Solar on September 06, 2010, 02:24:11 PM ---This would be reflected in the chance to discover an Encounter.

Each square has a list of Encounters, then each one has a chance. So if you're looking round a square with:

Encounter 1 - 5%
Encounter 2 - 5%
Encounter 3 - 50%

Then each "test" for if you get an Encounter theres a 60% chance you will get one in total, 50% chance of Encounter 3 and 5% chance it'll be #1 or #2.

Then zone difficulty plays its part in if you can skip them, harder zones are harder to skip.

--- End quote ---


How it work when you can meet a player? What are the chances to meet him and what decide of difficulty to avoid it?

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