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Cars!

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Ned Logan:
I think the cars definitely should be discoverable.
However so it doesn't make the cars practically not used...
I think there should be like about a minute for which the car is discoverable... this minute is the time for the player to hide the car so noone can find it, but for the minute, anyone can find him and attack him or hide and steal the car when the unknowing player wanders off...

Trokanis:

--- Quote from: Keldorn on September 05, 2010, 04:42:15 AM ---But arn't the devs encouraging us to buy and use cars more often by nerfing walk speed?  I mean they even decided to grace us with our cars being un-discoverable (but apparently there is an amount of time it shows up for everyone).

I second the notion that discoverable cars needs to be looked at.  Only a matter of time before cars become decoration for bases once again.

--- End quote ---

I agree that it needs to be looked at.  People are ALREADY losing Cars to pk groups.  It doesn't matter if you travel the direct path or you go in the middle of no where you will eventually get near a town and all bets are off.  In a real life situation knowing what happens if someone discovers your car, I think if you're driving and you "see" someone you'd just as soon Run them into the ground rather than stop.  Having the chance to be forced into an encounter with a PC is bad enough, but a nearly 10 minute window where your car can be found with you there or not.... 

If cars are to become something that people will actually [WANT] and use, it should seriously be considered making cars one of the few truly non-griefable items in game.  Meaning unless you're parked in NCR, it's your car, no one can find it, and the make PC encounters removed completely for car travel, or at least toned down on the forced so that they can be avoided.  Or take the stealing factor out of them using coded key cards since they do exist, cards that don't have to be carried except when trading and first buying the car.  I know you REALLY want some realism here but, as long as ubers have a chance at taking it, cars are just not worth the trouble.

Michaelh139:
My question is, how is it you can have a car, and not just drive past them?  I mean, JUST DRIVE PAST THEM!  Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.?  Wtf?

zato1:
you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.

Parowooz:

--- Quote from: Michaelh139 on September 05, 2010, 04:16:59 PM ---My question is, how is it you can have a car, and not just drive past them?  I mean, JUST DRIVE PAST THEM!  Whats suddenly making you stop in the desert, encounter Desert Stalkers or something, and just getting back in real quick, to move on.?  Wtf?

--- End quote ---
I support this.


--- Quote from: zato1 on September 05, 2010, 04:23:39 PM ---you know who should encounter cars? people in other cars. actually no, that would be horrible, but i truthfully cant think of anything besides making cars give a huge boost to outdoorsman based on the cost of the car, so as to propagate a system of risk:reward.

--- End quote ---
Make cars crash into each other, haha.

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