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Poll

Do you welcome this change?

Yes, and I don't like PKs
- 19 (22.9%)
No, and I don't like PKs
- 37 (44.6%)
Yes, and I like PKs or I am one
- 14 (16.9%)
No, and I like PKs or I am one
- 13 (15.7%)

Total Members Voted: 82


Pages: 1 2 [3] 4

Author Topic: Name colorizing changes  (Read 6423 times)

Pozzo

  • Tim Tom & Ted Lawyer Agency
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Re: Name colorizing changes
« Reply #30 on: September 02, 2010, 10:23:40 am »

I loved the old NC but I agree with Izual that we have to test the game without any NC, at least to be sure that we don't like it. Changes can be changed  :)
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Re: Name colorizing changes
« Reply #31 on: September 02, 2010, 10:26:22 am »

True. First test then talk.
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"War. War never changes"
Re: Name colorizing changes
« Reply #32 on: September 02, 2010, 10:30:06 am »

The previous version was awfull and I am glad they changed it.
It was encouraging Metagaming. How should a new, freshly created character in THE FALLOUT WORLD know who is his enemy and who not? Current ingame system is fine. If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change. :)

I agree on the point of the non-sense of a PK-list (which I personnaly do not use because even if I see a man red, I try to speak before shooting => I know it can be expensive in gear but generally it works fine)

BUt I repeat myself because I think it's crucial:

IDENTITY


That's what make sense to an mmorpg world!
Name colorizing has the big advantage of giving an Identity to the "everyone is a clone effect" of fonline.

You DO know that Post-apo worlds and FALLOUT world is based on gang's memberships!
It is the base of such worlds!

In post-apo movies/stories, a group is reconizable by a common sign that make you say: "Ah ok, they are the Hells'Angels"
Examples:

-Each member wears an eagle on his jacket
-Each member wears a top hat and paintings on his face
-...

Well I'm sure you understand my point.
Those features are impossible in fonline.
SO, to compensate for "everyone is a clone feature", you give a color to recognize a gang

Color will be the eagle on the jacket
Color will be the top hat and paintings on face



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TTTLA for a New World Order

 
Re: Name colorizing changes
« Reply #33 on: September 02, 2010, 10:36:19 am »

In game u can have nick whith "the eagle on the jacket" like VSB_Soldier for example.
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"War. War never changes"

Izual

  • Roaming entertainer.
    • Youtube
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Re: Name colorizing changes
« Reply #34 on: September 02, 2010, 11:12:02 am »

I'll personnally wait for the real NPC factions before complaining. Maybe they'll come with tags, for example.
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Sius

  • Sheep EX machina!
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Re: Name colorizing changes
« Reply #35 on: September 02, 2010, 12:54:36 pm »

True. First test then talk.

Afaik we have been there done that. And guess what, every 3rd suggestion was about some player recognition system. I just don't get what should be the positive outcome of this? Paranoia effect?

Cha

  • Lawyer for Great Justice.
    • TTTLA FORUM
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Re: Name colorizing changes
« Reply #36 on: September 02, 2010, 01:06:49 pm »

I just don't get what should be the positive outcome of this? Paranoia effect?

Or maybe let the server side colorize players ("soon")

Mrockatansky

  • -Guardian-
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Re: Name colorizing changes
« Reply #37 on: September 05, 2010, 05:49:26 am »

I'm really sick of this. When beeing PKed with my crafter before wipe i at least had the satisfaction knowing i could possibly take revenge some day, give the name to PK hunters etc.
Also, I liked the diplomatic posibillity i had concerning gangs and alliances.
This change is 100% bullcrap. At least all chars of a player should share one colorizing file, but it would still be worse than before wipe.

This will result in some new 'third party tool', nothing more. And in THIS case i would totally understand every player doing so.


What is disappointing with this change is that now, it will be impossible to know Who is Who.

It's a kind of identity loss.
And especially gangs identity.

Indeed, Namecolorizing had the advantage of compensating the "everyone is a clone" of fonline.

When we killed/were killed by a band and fought side by side with a band, we knew its IDENTITY: RDA, Rogues, BBS, VSB, Hawks, CND...

Now, it will be just: "Aw, Today? we were killed by guys and we killed some, that's all"...

But well, nevermind, I'm sure there is an advantage in this change that I have not noticed yet :)

Apart from this detail: BIG APPLAUSE FOR THE GOOD WORK DEV!



I think that this change will encourage more PK in the game. If you don't know what is the faction of the guy in front of you you will just shoot before being shot.
With namecolorizing we can identify raiders gangs and shoot them on sight before they attack everyone.

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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.
Re: Name colorizing changes
« Reply #38 on: September 05, 2010, 01:34:18 pm »

Mrockatansky, the update removes the possibility at taking someone's else list of hostile players, but you can still tag the player red/green if you want ingame without an external file(NameColorizing). So you can still remember the guy and take revenge on him in future :)
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Crazy

  • Drugged Childkiller
  • Offline
Re: Name colorizing changes
« Reply #39 on: September 05, 2010, 02:31:50 pm »

Mrockatansky, the update removes the possibility at taking someone's else list of hostile players, but you can still tag the player red/green if you want ingame without an external file(NameColorizing). So you can still remember the guy and take revenge on him in future :)

If the other one is not too dumb and don't stop moving just near his dead body, no he totally can't.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Name colorizing changes
« Reply #40 on: September 05, 2010, 02:42:32 pm »

We could then add some shortcut for tagging players.
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Crazy

  • Drugged Childkiller
  • Offline
Re: Name colorizing changes
« Reply #41 on: September 05, 2010, 02:47:54 pm »

We could then add some shortcut for tagging players.

In that case, it's a kind of Namecolorizing, but just more annoying to do.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Mrockatansky

  • -Guardian-
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Re: Name colorizing changes
« Reply #42 on: September 05, 2010, 04:34:54 pm »

So basicly this is about some PKs beeing butthurt over TTTLAs list wich results in having taken away a useful feature?

Good God.  m(
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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.

Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Name colorizing changes
« Reply #43 on: September 05, 2010, 11:30:07 pm »

No, it's cause we made a HUUUUUUUUUUUUUUUUUUGE Alliance, so no one was able to defeat us.
That was unendurable, you know.  ;D

For the record, I'm kidding.
But I still think Name Colorizing should be like it was before, cause it's now impossible to survive for someone who wants to fight against "raiders".
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Ned Logan

  • chaotic good/neutral
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Re: Name colorizing changes
« Reply #44 on: September 06, 2010, 07:49:36 am »

Name Colorizing is supporting good deeds even from the grave! I registered a new char under a name, which as I found out after login thanks to NC, belonged to some poor member of The Crazy Barbarians... so I deleted the char, even though TCB are enemies... name stealing is so low...

A nice illustration of right 2 utmost fails of the last update/wipe: NC change and no name stealing prevention ;)
No need to discuss it any further...
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