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Poll

Do you welcome this change?

Yes, and I don't like PKs
- 19 (22.9%)
No, and I don't like PKs
- 37 (44.6%)
Yes, and I like PKs or I am one
- 14 (16.9%)
No, and I like PKs or I am one
- 13 (15.7%)

Total Members Voted: 82


Pages: 1 [2] 3 4

Author Topic: Name colorizing changes  (Read 6000 times)

jan0s1k

  • If it bleeds we can kill it...
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Re: Name colorizing changes
« Reply #15 on: August 31, 2010, 07:13:31 pm »

I think that this change will encourage more PK in the game. If you don't know what is the faction of the guy in front of you you will just shoot before being shot.
With namecolorizing we can identify raiders gangs and shoot them on sight before they attack everyone.
exactly, I dont like this system (I'm PK and I dont need NameColorizing but I like to color some people just for me on red and to see it on every my character and then kill them everywhere even in guarded towns ^^)
this new system of NC.txt is little stupid, now how can Lawyers or VSB (and other "anti-pk") be anti player killer if they dont have colorized enemies to red?
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Pozzo

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Re: Name colorizing changes
« Reply #16 on: August 31, 2010, 07:44:14 pm »

Quote
now how can Lawyers or VSB (and other "anti-pk") be anti player killer if they dont have colorized enemies to red?

Then I think we will have to be killed first then try to tag the ennemy when he is looting the corpse (according that the killer won't wait until corpse disapear). We expect to loose a lot of stuff until until every ennemy is tagged :D
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jan0s1k

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Re: Name colorizing changes
« Reply #17 on: August 31, 2010, 08:37:03 pm »

Then I think we will have to be killed first then try to tag the ennemy when he is looting the corpse (according that the killer won't wait until corpse disapear). We expect to loose a lot of stuff until until every ennemy is tagged :D
tagging is slow and only for one character ;/ (and player can run away if he dont wanna loot you ;p) I want back fucking normal NameColorizing ;p
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Crazy

  • Drugged Childkiller
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Re: Name colorizing changes
« Reply #18 on: August 31, 2010, 08:44:52 pm »

Well one sure thing is: i will really shot first more often: any doubt about someone and I kill him, because I have no way to be sure to remember each fucking name, particulary those cyrilics names.
Previous NC was perfect, I don't know why they've done this. For big alliance no problem: like chosen soldier in only one base, or everyone gather to manually tag before attack. Just annoying to tag PKs.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Johnny Nuclear

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Re: Name colorizing changes
« Reply #19 on: September 01, 2010, 11:19:56 pm »

well  this + low stuff boost makes PKing much easier, it wont stop making big alliances, this colorizing change is only step backward.
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kraskish

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Re: Name colorizing changes
« Reply #20 on: September 02, 2010, 02:43:28 am »

Solution to pros and cons of namecolorizing would be an automated system like either the factions will have tags or colors before them, maybe even assigned by GMs or automatical one based on one like jan0s1k, so the person that kill you gets red, the one that heals you gets green
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Ned Logan

  • chaotic good/neutral
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Re: Name colorizing changes
« Reply #21 on: September 02, 2010, 04:57:04 am »

I think the previous system was almost perfect - I would only totally remove the server name colorizing, and that you could not only colour peoples names, but also display a colored text (like faction name for example) above their name...

This change just makes no sense... we are gonna make alliance anyway. The only result is, that we will more shoot people who we "think" or "remember" that they are PKs.
So in the end, common players and begginers would pay for this change the most, especially if they pick a name similar to some PKs...
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Surf

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  • это моё.
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Re: Name colorizing changes
« Reply #22 on: September 02, 2010, 05:11:02 am »

The previous version was awfull and I am glad they changed it.
It was encouraging Metagaming. How should a new, freshly created character in THE FALLOUT WORLD know who is his enemy and who not? Current ingame system is fine. If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change. :)

Enzo

  • Homeless wastelander
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Re: Name colorizing changes
« Reply #23 on: September 02, 2010, 07:39:06 am »

If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change. :)

its not enough, and its stupid change... ingame feature is stupid too, because you can mark someone only when he is staying, you cannot mark him while moving... yeah, yeah, "really awesome", you cant "remember" (mark) moving people... simply "awesome"...
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Enzo Wolf
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former Trading counsellor of former Gray Rock village :D

Sius

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Re: Name colorizing changes
« Reply #24 on: September 02, 2010, 08:27:53 am »

A poll won't change anything so what's the point? We have to test this game, not to complain about "it was better before". Who knows, maybe it's part of a bigger plan? I liked Namecolorizing in some way, but I also disliked it in some other ways - we had it, now we haven't got it, let's see how it works.

Ehm this "we had it now we don't" argument really sucks Izual :D. We had full drop for over a year now so why don't we "don't have it" for one month for example? And there are MUCH MUCH MORE interesting "on/off" features that could be tested this way other than namecolorizing. FOnline lacks social features that gives your avatar and your gang identity. Here you are just blue copycat of the guy before you and he is the copycat of the guy before him and he...

There is nothing like gang tags, tattoos and other stuff that could help us distinguish the enemy or friend (and there were some very nice ideas about all of this). But you decide to limit something as essential as recognizing who is who just to same faction? Well with every wipe so far you always made ton of nice changes but you also always have to step into big pile of shit with changes like this. Namecolorizing is not great because of metagaming. Thats for sure, but disabling it is not the answer. Integrate it into the game is. So we could use our faction terminal with pipboy to store our enemies names/colors instead of namecolorizing.txt. And we should be able to share this list with other players through their pipboys or maybe also through radio etc. Simply cut the metagaming crap through ingame features. But this? Its just one huge 3 wipe long leap to the history that will bring no good for casual and anti-PK gamers.
« Last Edit: September 02, 2010, 08:29:56 am by Sius »
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runboy93

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Re: Name colorizing changes
« Reply #25 on: September 02, 2010, 08:34:12 am »

This is not social game. This is wasteland survival MMORPG game.
If you want social then try Second Life or something else shit, but stop talking bullshit!

Wichura

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Re: Name colorizing changes
« Reply #26 on: September 02, 2010, 08:35:42 am »

This change just makes no sense... we are gonna make alliance anyway. The only result is, that we will more shoot people who we "think" or "remember" that they are PKs.
+1
Is there a problem to make battle chars named JohnXYZ, SmithZYX, John Smith YXZ ? Factions will remain recognizable, even if it looks stupid.

And, however I don't like to complain and to discourage devs with this, faction management system wasn't improved (nothing in changelog about it, didn't check myself yet though) to have more than one base for one faction name. If we gonna have more than one base (and we will for sure), we will meet only problems with our NC.

Whiners won. Again. At least I hope they are happy now.
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Nie biegaj za stadem.

Sius

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Re: Name colorizing changes
« Reply #27 on: September 02, 2010, 08:44:08 am »

This is not social game. This is wasteland survival MMORPG game.
If you want social then try Second Life or something else shit, but stop talking bullshit!

Dude by social I mean everything that goes under "user friendly" such as easier chat with radios integrated into the pipboy or something like this etc. And namecolorizing definitely belongs to the social part of the game. So please stop being an ass with all those comments "this is not quake ; wasteland is harsh ; go play sims" etc because they only show how great ***** you are. If you want FOnline to be true wasteland with feeling like its from 90s with all those clumsy features, then why don't you take your pen and paper, call few of your friends on skype and then rock and role as badass road warrior that you "truly" are. But when we talk about clumsy features, then FOnline definitely beats original Fallouts in it.

runboy93

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Re: Name colorizing changes
« Reply #28 on: September 02, 2010, 09:31:48 am »

yeah sorry bout that..
I just angry, because i cannot play FOnline..
Re: Name colorizing changes
« Reply #29 on: September 02, 2010, 09:47:45 am »

The previous version was awfull and I am glad they changed it.
It was encouraging Metagaming. How should a new, freshly created character in THE FALLOUT WORLD know who is his enemy and who not? Current ingame system is fine. If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change. :)

Well...i stopped playing anyway (got kinda boring without any real content) but i can only say this. Changing features and keep the change even if many players dont like it (for obvious reasons) and say "live with it, its better now" will sooner or later only result in empty servers. If developing a game for nobody is the goal of this project, go ahead.
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