The previous version was awfull and I am glad they changed it.
It was encouraging Metagaming. How should a new, freshly created character in THE FALLOUT WORLD know who is his enemy and who not? Current ingame system is fine. If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change.
I agree on the point of the non-sense of a PK-list (which I personnaly do not use because even if I see a man red, I try to speak before shooting => I know it can be expensive in gear but generally it works fine)
BUt I repeat myself because I think it's crucial:
IDENTITYThat's what make sense to an mmorpg world!
Name colorizing has the big advantage of giving an Identity to the
"everyone is a clone effect" of fonline.
You DO know that Post-apo worlds and FALLOUT world is based on
gang's memberships!
It is the base of such worlds!
In post-apo movies/stories, a group is reconizable by a
common sign that make you say: "Ah ok, they are the
Hells'Angels"
Examples:
-Each member wears an eagle on his jacket
-Each member wears a top hat and paintings on his face
-...
Well I'm sure you understand my point.
Those features are impossible in fonline.
SO, to compensate for
"everyone is a clone feature", you give a color to recognize a gang
Color will be the eagle on the jacket
Color will be the top hat and paintings on face