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Poll

What do you think of this idea?

fantastic idea! faster traveling and more encouters!
- 19 (63.3%)
It needs a few changes but it's a good idea
- 8 (26.7%)
no chance.. I don't like this
- 3 (10%)

Total Members Voted: 29


Pages: [1] 2

Author Topic: road between cities?  (Read 3266 times)

maszrum

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road between cities?
« on: January 13, 2010, 06:22:23 pm »

Welcome,
I would like to present you with some suggestions, these may not be anything new or insightful. Although it could a little variety to gameplay in FOnline
Namely the idea of a road system between cities, but unfortunately I do not know the history of the year 2238, and connections between the cities, too well. But I hope that this is possible.


22/08/2237: Another week with high temperatures and drought which continues to plague inhabitants of NCR and Broken Hills. There is a meeting between the heads of both cities and they are there to sign a contract of co-operation. Both cities want to refresh the economy and reopen the old trade route between NCR and Broken Hills.



11/09/2238: NCR and Broken Hills' caravans start following the trade route while other cities monitor the actions of NCR and Broken Hills.
27/09/2238: At the end of the drought, the city has an annual record revenues and trade is booming.
03/10/2238: Raider attacks on the caravans begin to intensify
09/10/2238: NCR authorities agree to terminate the war with the Raiders once and for all. The NCR Rangers recruit more people willing to clean the desert of bandits.


This suggestion in theory, should:
- Create a road between the towns
- Increase the pace of travelling on the road
- Increase the chance of encountering patrols, caravans and bandits on this road.
- Decrease the chance of encountering small animals (rats, scorpions)
- On these roads you can meet traders/caravans with interesting good for sale (as in Fallout 2/TLA)
- (your sugestions)

Additional suggestions:
- An NCR Rangers Faction
- Inn location on road betwen cities

This feature could also repair the economy and make the barter skill more useful. The roads can open doors to new and interesting ideas (e.g. Inns, trade, added elements of RP as well as PvP).
It is only a general outline of the idea, I would like to know if there is sense of you working on this project and whether it is a feasible mechanic for the game.
I hope you give me feedback and share your ideas for this too.



big thanks to Reconite with translation ;)



« Last Edit: January 13, 2010, 06:25:45 pm by maszrum »
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Re: road between cities?
« Reply #1 on: January 13, 2010, 06:26:44 pm »

The roads got destroyed in the war and no towns have the means to rebuild them, you're talking hundreds of miles of asphalt.
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Reconite

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Re: road between cities?
« Reply #2 on: January 13, 2010, 06:32:07 pm »

I support this idea very much, if players were to risk travelling across roads instead of through mountains they would get to their destination much faster but also have a chance to encounter other players and raise the chance for PvP in the wasteland (and not always in Modoc). And having an Inn across a trade route like this would be great to settle down for a drink. ;)

This idea would benefit both types of players, imo.

The roads got destroyed in the war and no towns have the means to rebuild them, you're talking hundreds of miles of asphalt.
Not all 'roads' have to be roads, just desert tracks which are more easily accessible than mountain areas. And there are road encounters in-game if you look.
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Re: road between cities?
« Reply #3 on: January 13, 2010, 06:35:59 pm »

The thing that appeals to me most is the Inns. I want players to have places to socialise and actually meet other players ingame. It's easy to say to players 'if you want to get ahead find other players and group up' - but there's nowhere really provided for that.
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Re: road between cities?
« Reply #4 on: January 13, 2010, 06:39:21 pm »

The thing that appeals to me most is the Inns. I want players to have places to socialise and actually meet other players ingame. It's easy to say to players 'if you want to get ahead find other players and group up' - but there's nowhere really provided for that.

This I agree with, maybe little fixed locations scattered around the map.
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jodwig

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Re: road between cities?
« Reply #5 on: January 13, 2010, 06:48:38 pm »

This idea sounds really good for me, I would love to see it in the game and people camping on safe roads to PK poor traders :P
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Surf

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Re: road between cities?
« Reply #6 on: January 13, 2010, 06:55:24 pm »

The thing that appeals to me most is the Inns. I want players to have places to socialise and actually meet other players ingame. It's easy to say to players 'if you want to get ahead find other players and group up' - but there's nowhere really provided for that.

I would really love to see this ingame.
And remember - the road doesnt need to be fully repaired , with new tar etc, because it would be too expensive for the ncr e.g. But small advancements can be done, to lead the wastelanders to the cities..
Re: road between cities?
« Reply #7 on: January 13, 2010, 07:17:29 pm »

you have my vote, maszrum : )
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Re: road between cities?
« Reply #8 on: January 13, 2010, 07:33:09 pm »

I like this idea:)
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Lexx

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Re: road between cities?
« Reply #9 on: January 13, 2010, 09:04:58 pm »

Walking over flat terrain is already faster than walking over mountains. So... if you want to go faster from NCR to Hub, don't move in a straight line over the mountains.
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Reconite

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Re: road between cities?
« Reply #10 on: January 13, 2010, 09:36:29 pm »

Walking over flat terrain is already faster than walking over mountains. So... if you want to go faster from NCR to Hub, don't move in a straight line over the mountains.
It's not about the travel speeds... there are trading, roleplaying and pvp possibilities with this...
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: road between cities?
« Reply #11 on: January 13, 2010, 09:37:30 pm »

It's not about the travel speeds... there are trading, roleplaying and pvp possibilities with this...
I would like it to be included, though. I'd like all non-road transport to be way, waaaaay slower so you can't just hop from town to town.

But this also requires stuff to do both in and around each town.
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Re: road between cities?
« Reply #12 on: January 14, 2010, 03:06:37 am »

Kind of ruins the post apocalypse though, people want chaos not rebuilding humanity.
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Berko

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Re: road between cities?
« Reply #13 on: January 14, 2010, 05:04:27 am »

You make a road,
Raider attack people on it to get stuff,
more guard to secure = more blood,
animals come to eat them,
merchants prefer to go on other way (too much kill, too much animals),
And become same as before :p

Actually the "road" between Broken hills and NCR is :
Quick (you go fast on the large white way, same as your road on drawing)
Some broken hills caravan(with very bad merchants ..)
But not many (because they are killed again, and again) (and again, because we cannot make something else merchant don't have stuff to sell)
Near the white way, some rogues and raiders are here (in the north)

But .. I don't really understand the suggestion, you want some location between NCR and brocken hills ? like many brahmin caravan on the road?
If it was a location on the road it would be safe or nobody will come to trade
If it's safe that will just separate people who trade in NCR in more group

I think I just don't understand the suggestion :)
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maszrum

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Re: road between cities?
« Reply #14 on: January 14, 2010, 01:32:03 pm »

The main idea was to increase the chance of meeting other players - the road was supposed to be more of a trail used by traders with increased map speed. That way BARTER would become more useful.
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