Other > General Game Discussion
Death should have a effect on your gameplay- and how to improve it
Ned Logan:
The N-lives-per-week is bad suggestion, dedicated players (aka no-lifers :) ) will be most affected by it, not a good reward for their dedication...
Parowooz - not really if organized PvP has different rules. Wasteland would be harsh, but there should be option to do team PvP in arena style, not very different from how you can do now hth fights in Maltese Falcon, or the awesome FFA events...
Kobebeaver:
the now lifers have lots of alt characters so they ll just suffer the loss of a char if they play too sucidial..
avv:
--- Quote from: Parowooz on August 28, 2010, 02:57:40 AM ---Making penalty for dying will only lead to losing pvp because everyone will stay in their caves afraid of their lives.
--- End quote ---
And? We should be afraid to die. Right now there's just no reason to die for.
However I do not agree with limited ammount of deaths. Dying is part of pvp and fighting in general. Once and if there ever becomes more important reasons to fight for, death limit is just going to be a nuisance. Some players want only pvp and there's nothing wrong with that. It's just the reasons that people fight for do not fit our gameworld. Town control is the most reasonable but it's not encouraged enough.
orion:
I think the op made the suggestion as a way to deal with PK'ers, however this will negatively affect legitimate PvP'ers. Imagine trying for TC, dying once - then thats it for PvP. TTTLA vs Red dots - only 1 battle per day?
Holden:
this is a horrible idea, I died when I started playing this game 7 times in 30 mins trying to get to the next town.
you lose everything on death and are respawned at sometimes a random location, weakened and near death.
Why do oyu need more penalty for dieing? if anything you need a penalty for killing Innocent people not for dyeing.
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