Other > General Game Discussion
Death should have a effect on your gameplay- and how to improve it
Ned Logan:
Do not attempt to insult me. You will fail.
Can you tell me what it would solve?
You would just be able to safely travel for 10 minutes after death, possibly trolling other players with your invulerability (even if not able to attack).
This would be just wasted dev time for feature brining nothing of value to the game. I don't know if it even is possible to prevent using bombs and mercs for example in that 10 minutes...
Kobebeaver:
i meant with you are dead that your char would have been dead and so being able to attack someone else would be stupid at all..
how do you reach mercs or npc chars to assist you ? and how would you troll around exactly ?
just make the respawned char just able to run around 10 mins not being able to use any ability it wont do harm then and he can get back to his people without being killed again.. another annoying thing of this system now..
Ned Logan:
Ok, so you mean you should be able to run around wasteland for 10 minutes as invulerable ghost (should be walk-through-able to prevent blocking exploits)?
I thought your point was to make death have some harsher consequences... This is actually the opposite of it... Please decide what you want...
Also this would be exploitable for spying on enemies...
Kobebeaver:
the consiquence is that you restart at one of the normal respawn locations AND when you lose all your lives which you had for the weak your wont be able to play the char until the end of the weak
Parowooz:
Making penalty for dying will only lead to losing pvp because everyone will stay in their caves afraid of their lives.
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