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Author Topic: Death should have a effect on your gameplay- and how to improve it  (Read 2438 times)


Seriously dying should have consiquences.. give chars a ammount of lives for a weak eg 10 which regenerates 1 or 2 lives a weak... it is redicolous that there are lvl 18 players with top equipment. Also being hated should have consiquences of being at risk dieng more often

Pkers should live in risk of being killed so rage of faction members of the killed one... to neutralize a thread for example a week or just 2 days.. it is so annoying that people tend to play the game like they are unbreakable or immortla..
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Michaelh139

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #1 on: August 28, 2010, 01:09:38 am »

Not going to change, let the fatass elitists be the fat ass elitists.  No one cares really.
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Ned Logan

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #2 on: August 28, 2010, 01:23:13 am »

Please use search function before posting... same thread this week...

http://fodev.net/forum/index.php?topic=8383.0
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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #3 on: August 28, 2010, 01:37:32 am »

okay my idea is really simple : 7 lives for 7 times dying in a weak.. if you die you lose one and got 6 left it does not matter if you use up all your 7 lives in a day or not even within a weak.
IF you dont have any life left.. you are dead for the end of the weak and need to play with alternative char.
After a weak you gain 5 lifes for the next weak.. you can have at most 7 lifes..
Getting killed by PVE costs you 0,5 lives.. to make the life easier for noobs


this would lead to a game where naked mining at risky positions is not an issue anymore or just for the desprate and dying would have drawbacks.. players who try to be in the spotlight because of killing players maybe they get hunted down aswell...

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Ned Logan

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #4 on: August 28, 2010, 01:41:05 am »

This is stupid and easy to exploit.
Most probably random respawn would be no more, so your enemies would kill you, go check the tiles around the probable respawn point and if you have low outdoors, it is quite possible they catch you in some encounter, killing you again...

Better suggestions are those that you should have to do some boring task after you die...
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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #5 on: August 28, 2010, 01:45:37 am »

a boring task ? lol how hilirious.. makes the game very funny... just make the person for 10 mins invincible .. he has no gun and needs to relocate thats annoying enough.. so he will just lose one life at at time.. spawnkilling sucks
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Wipe

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #6 on: August 28, 2010, 01:55:26 am »

(...) just make the person for 10 mins invincible (...)

I'm just saving this quote for future generations.
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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #7 on: August 28, 2010, 02:01:09 am »

@Wipe whats wrong with the idea.. making a killed person invincible for 10 mins gives him the chance to avoid getting spawn killed.. he already would have lost a precious life...
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Ned Logan

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #8 on: August 28, 2010, 02:05:41 am »

Step 1: Make an unarmed char.
Step 2: Get killed, wreak havoc until invincibility wears off.
Step 3: GOTO Step 2.
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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #9 on: August 28, 2010, 02:06:53 am »

man you are dead.. combine it with you cannot attack anything timer... dont be so lazy refusing to lose your fantasy..
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Ned Logan

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #10 on: August 28, 2010, 02:12:13 am »

Do not attempt to insult me. You will fail.

Can you tell me what it would solve?
You would just be able to safely travel for 10 minutes after death, possibly trolling other players with your invulerability (even if not able to attack).
This would be just wasted dev time for feature brining nothing of value to the game. I don't know if it even is possible to prevent using bombs and mercs for example in that 10 minutes...
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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #11 on: August 28, 2010, 02:24:09 am »

i meant with you are dead that your char would have been dead and so being able to attack someone else would be stupid at all..

how do you reach mercs or npc chars to assist you ? and how would you troll around exactly ?

just make the respawned char just able to run around 10 mins not being able to use any ability it wont do harm then and he can get back to his people without being killed again.. another annoying thing of this system now..
« Last Edit: August 28, 2010, 02:25:53 am by Kobebeaver »
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Ned Logan

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #12 on: August 28, 2010, 02:35:48 am »

Ok, so you mean you should be able to run around wasteland for 10 minutes as invulerable ghost (should be walk-through-able to prevent blocking exploits)?
I thought your point was to make death have some harsher consequences... This is actually the opposite of it... Please decide what you want...
Also this would be exploitable for spying on enemies...
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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #13 on: August 28, 2010, 02:48:23 am »

the consiquence is that you restart at one of the normal respawn locations AND when you lose all your lives which you had for the weak your wont be able to play the char until the end of the weak
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Parowooz

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Re: Death should have a effect on your gameplay- and how to improve it
« Reply #14 on: August 28, 2010, 02:57:40 am »

Making penalty for dying will only lead to losing pvp because everyone will stay in their caves afraid of their lives.
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