fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 29, 2024, 09:05:16 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Death should have a effect on your gameplay- and how to improve it  (Read 2439 times)

Ned Logan

  • chaotic good/neutral
  • Offline
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #15 on: August 28, 2010, 03:01:26 am »

The N-lives-per-week is bad suggestion, dedicated players (aka no-lifers :) ) will be most affected by it, not a good reward for their dedication...

Parowooz - not really if organized PvP has different rules. Wasteland would be harsh, but there should be option to do team PvP in arena style, not very different from how you can do now hth fights in Maltese Falcon, or the awesome FFA events...
Logged
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #16 on: August 28, 2010, 03:10:02 am »

the now lifers have lots of alt characters so they ll just suffer the loss of a char if they play too sucidial..
Logged

avv

  • Offline
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #17 on: August 28, 2010, 02:06:10 pm »

Making penalty for dying will only lead to losing pvp because everyone will stay in their caves afraid of their lives.

And? We should be afraid to die. Right now there's just no reason to die for.

However I do not agree with limited ammount of deaths. Dying is part of pvp and fighting in general. Once and if there ever becomes more important reasons to fight for, death limit is just going to be a nuisance. Some players want only pvp and there's nothing wrong with that. It's just the reasons that people fight for do not fit our gameworld. Town control is the most reasonable but it's not encouraged enough.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #18 on: August 28, 2010, 06:39:09 pm »

I think the op made the suggestion as a way to deal with PK'ers, however this will negatively affect legitimate PvP'ers.  Imagine trying for TC, dying once - then thats it for PvP.  TTTLA vs Red dots - only 1 battle per day?
Logged
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #19 on: August 28, 2010, 06:56:01 pm »

this is a horrible idea, I died when I started playing this game 7 times in 30 mins trying to get to the next town.

you lose everything on death and are respawned at sometimes a random location, weakened and near death.

Why do oyu need more penalty for dieing? if anything you need a penalty for killing Innocent people not for dyeing.
Logged

Donnie

  • Goodfella
  • Offline
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #20 on: August 29, 2010, 12:36:10 pm »

I agree with Holden .

I mean , more penalty ? You talked bout lvl 18 , what about lvl 2 ? lvl 3 ? many pkers (as$h&!£$) kill for no reason even if u aint got anythin with you ... now tell me , for how the game must be realistic and hard , making more penalties would be stupid and (.. wtf..) unfair for those (like me 2 weeks ago) that loves fallout and would make them lose their interest  playin the game .

However just too make an endin , it would be better thinking a good pvp system .
« Last Edit: August 29, 2010, 12:50:59 pm by Donnie »
Logged
No Problem

DonGizmo

  • This is the end...
  • Offline
Re: Death should have a effect on your gameplay- and how to improve it
« Reply #21 on: August 29, 2010, 12:53:28 pm »

if anything you need a penalty for killing Innocent people not for dyeing.

http://www.youtube.com/watch?v=hUEmXy1zCFI   at 1:08

 "Nobody has ever given a damn about an innocent man". Svejk
Logged
Pages: 1 [2]
 

Page created in 0.087 seconds with 21 queries.