Other > Suggestions
Life Giver Perks
avv:
Oh we're wading through the thickest soup of imbalance here.
Basically the fact that choosing certain perks, stats and skills can make you significantly more powerful at fighting than someone who doesn't pick them is one of the biggest fails a multiplayer game can do. That's why in every multiplayer game where levels or unlocks exist, they only provide more options so that players can specialize in something they like most. It doesn't mean that they become more powerful for choosing all options geared towards their favourite playing style, their gameplay is just geared more towards that activity. For example a fps game could provide sniper-fan more scopes or rifles designed for differend ranges. A rts game would provide more defensive structure options for players that want to play more defensively.
Fonline obviously fails in this matter. We have it like this: player decides to become sniper. He becomes super powerful sniper that cannot do anything else.
Killy:
--- Quote from: TwistedIndoctrine on August 26, 2010, 04:58:49 pm ---
Problem 3: Combat is too fast, in part due to low hit point levels compared to damage output.
Thoughts?
--- End quote ---
armors are shit ? no matter what u have on it doesnt help too much, devs want to balance weapon and at the same time they dont balance armors, bypasses, critical hits
Hydro:
--- Quote from: Killy on August 26, 2010, 05:32:05 pm ---
armors are shit ? no matter what u have on it doesnt help too much, devs want to balance weapon and at the same time they dont balance armors, bypasses, critical hits
--- End quote ---
Especially tesla/metal armor vs. laser rifle, yes they are shit ;)
Crazy:
Bypasses happen pretty often.
Solar:
--- Quote ---the same time they dont balance ... critical hits
--- End quote ---
Who said this? :-\
Bypasses are no problem ... DPS from a sniper is still below what a burst is capable of when you factor bypasses in
Knockdowns/outs on the other hand...
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