Other > Suggestions
Life Giver Perks
TwistedIndoctrine:
Problem 1: Level 12 and 15's perks are no brainers - take life giver. There's really no choice AT ALL if you want to maximize your effectiveness, take those perks or you're gimping yourself
Problem 2: Occupying two perks slots with pre-defined choices eliminates character customization which is important for both RPG's and MMO's in general. No brainer perks are an anathema to the ideal of customization.
Problem 3: Combat is too fast, in part due to low hit point levels compared to damage output.
Proposed Solution: Life giver, both ranks given for free at those levels, or at other levels. Thus freeing up more perks for actually player choices and customizations.
Considerations: if the perks are given earlier for free (say you get one rank of life giver at five and another at 7 for example) then hit points end up considerably higher thus throttling combat speed down effectively as a result (bluntly people need to shoot eachother more). The exact level they're aloted at can be tweaked at will by the developers until an ideal medium is met between combat pace and hit point values. Or if current status quo is desired then simply alot them for free at level 12 and 15 as they are now, without occupying character perk slots - the key is allowing more customization while removing the danger of new players ignorant of what are hands down the most effective scaling perks in the game period missing them.
If a perk is "Must have" due to its effectiveness it's no longer a perk so much as a requisite. It's boring having to pick the two perks at those two levels to max out your dude, and it doesn't have to be nor should it be absolutely damning if you do not. Removing the perks entirely is WAY too heavy handed a treatment as people barely live very long in combat as it is, with them; that would do nothing to address the problem of combat being just too fast paced for any real strategy at times. But leaving them in as they are seems counter intuitive to the fun of roleplaying games: customization and fun.
Thoughts?
RavenousRat:
(40+28)/2=34 HP.
Just make each rank Lifegiver give 34 HP when take it.
Ned Logan:
I think these perks should be removed and instead every char should have 40 more hp on the start, no matter what stats.
It would balance the builds a bit more, not speeding up the fights too.
Surf:
If you give them out for free you can aswell just remove them - it would be the same.
So - bad idea. And I dont know where youve heard that these are must have perks. I only have one character with one lifegiver and I am fine with it.
LeMark:
It is false, we take LifeGiver lvl 12, but not lvl 15, execpt for tank BG/ PLAMSMA REFLE / GRENADER.
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