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Author Topic: Town Raids [smallgang tc type]  (Read 2438 times)

Michaelh139

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Town Raids [smallgang tc type]
« on: August 24, 2010, 11:43:45 pm »

OK, I'm going to ask for the playerbase to help me out here because I'm not QUITE sure how this would work so bear with me.

The Concept:

  A gang attacks a town, any town, (AND I MEAN ANY TOWN PEOPLE EVEN NCR... or not.), but the only real targets will of course be the ungaurded ones because most gangs can't take on entire gaurded towns.  The objective is to kill and maim as many npcs (and players?  Wait, no, abuseable) as you can during a VERY SHORT time limit such as 5 minutes?

  Each npc will have a certain reward on their heads, for example, Tandi of ncr will be worth 10,000 caps. (I'll get to how it wont be abuseable) a normal town person worth like 500 caps, shopkeepers 1000, etc.  I guess instead of caps it could be random equipment.  

Resistance:  The idea is to (technically) force TC gangs to take to take towns and protect them because without a defense force you cannot raid the town. (Mechanic restriction to avoid abuse)  Then, a gang who wants the town has two choices:  Take it or raid it... or just leave it alone.  ::)

Too keep a gang from making two gangs in their control and making set up raids, we have to make towns more profitable to keep safe over attacking it, but attacking it can be cheap but each dead npc(result from raid will damage the protecter's hourly reward, BUT for example, a raider kills a 250 cap npc, the town's defense force loses 750 caps reward.

In a sense, this will give smaller gangs a sense of TC and do damage to a rival gang, and actually be a part of the big 3 circle that is the RDA TTTLA and VSB superpower wars.  There will be a HUGE cooldowns for raids though(for each individual gang or all gangs in a whole to let town recover?), kinda like making them rare quests but at least give them gangs a chance.  And because of the very short timer (5 mnutes) th defense forces wil have to very quick to defend the town from the raid.

Add to suggestion, feedback, all that crap... please
« Last Edit: August 25, 2010, 12:51:48 am by Michaelh139 »
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Michaelh139

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Re: Town Raids [smallgang tc type]
« Reply #1 on: August 27, 2010, 10:57:35 pm »

FFS!
If a GM or dev could make a... better title attention grabber I would be grateful since it seems I suck so hard at making one...
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Re: Town Raids [smallgang tc type]
« Reply #2 on: August 28, 2010, 06:02:04 am »

So... you saying someone should just come here and kill sha-enin for 1000 caps?

And dont double post theres a cute edit button you know ::)
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Solar

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Re: Town Raids [smallgang tc type]
« Reply #3 on: August 28, 2010, 11:20:56 am »

Small Gang stuff will be in domination mode.
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DonGizmo

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Re: Town Raids [smallgang tc type]
« Reply #4 on: August 28, 2010, 12:01:38 pm »

DonGizmo: "I enjoy rough Anal sex, but only when I'm on the recieving end."

 Is it neccesary to show world my sex preferences?
« Last Edit: August 28, 2010, 12:08:29 pm by DonGizmo »
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avv

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Re: Town Raids [smallgang tc type]
« Reply #5 on: August 28, 2010, 02:27:49 pm »

Okay if the npc faction would then strike back, demolish the gang's base and permakill all its members. Or make npc faction bases invisible like player base, that'd be fun  ::).

A small player gang is nothing compared to most npc factions. You think Ncr or VC could exist if a group of 20 men could any day walk in and kill all its leaders?
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Re: Town Raids [smallgang tc type]
« Reply #6 on: August 28, 2010, 03:25:39 pm »

delete colorzing and adding to base!
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Solar

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Re: Town Raids [smallgang tc type]
« Reply #7 on: August 28, 2010, 09:01:36 pm »

Is it neccesary to show world my sex preferences?

Since you've stopped mis-quoting me, no.
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Michaelh139

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Re: Town Raids [smallgang tc type]
« Reply #8 on: August 29, 2010, 12:25:40 am »

NCR isn't even attackable really so it wouldn't really matter, VC, Junktown, are raidable communities, they aren't invinsible to bloody everything, plus if players want to keep their precious merchants, they better protect their asses or something.  Ungaurded raidable places are already raided 24/7 by miss-fire PvP so why does merchants matter?  They're generally dead anyways.(or you are)  ::)
Btw, 20 members is equal to 200 in Fallout canon since they can't show all of the npcs to make up for population numbers.(e.g. ncr having 3762437649 or so on but only having 50 or so of them in the city is odd no?)  SO NAH!  :P

I guess you could always spawn a quick map for this or make merchants invisnible or sum shit.


Small Gang stuff will be in domination mode.
Domination = Town Control!!!!!!!!!!!!!!!!!!!!!!!!!!!  A small gang takes one square or something and is instantly erased from the map by swarm of 20 avenger/BA/junkiebuilds etc.  I do not have high hopes fo the new pvp sytem...
« Last Edit: August 29, 2010, 12:28:42 am by Michaelh139 »
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Mr Feltzer

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Re: Town Raids [smallgang tc type]
« Reply #9 on: August 29, 2010, 01:50:19 am »

I Think this is a Cool Idea, youve got my Full Support.
Raiding towns would be Damn Fun... It would also need to be an Inportant decision because youre Karma's Gonna get Buttfucked. :D
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Michaelh139

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Re: Town Raids [smallgang tc type]
« Reply #10 on: August 29, 2010, 02:00:56 am »

I Think this is a Cool Idea, youve got my Full Support.
Raiding towns would be Damn Fun... It would also need to be an Inportant decision because youre Karma's Gonna get Buttfucked. :D
This, thanks for the perfect comment btw.
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avv

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Re: Town Raids [smallgang tc type]
« Reply #11 on: August 29, 2010, 12:27:53 pm »

NCR isn't even attackable really so it wouldn't really matter, VC, Junktown, are raidable communities, they aren't invinsible to bloody everything

VC has laser turrets guarding its perimeter. Junktown has made it for years without being overran by raiders, so what makes you think players could stand any better chance? Player factions are just drop in the ocean when it comes to influence. Surely they can act as hired guns to protect small towns but that's the best they can do. If some medium or major faction decided that some small group is causing them too much problems, they'd just stomp them.
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Michaelh139

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Re: Town Raids [smallgang tc type]
« Reply #12 on: August 29, 2010, 05:53:38 pm »

VC has laser turrets guarding its perimeter. Junktown has made it for years without being overran by raiders, so what makes you think players could stand any better chance? Player factions are just drop in the ocean when it comes to influence. Surely they can act as hired guns to protect small towns but that's the best they can do. If some medium or major faction decided that some small group is causing them too much problems, they'd just stomp them.
Quote
Btw, 20 members is equal to 200 in Fallout canon since they can't show all of the npcs to make up for population numbers.(e.g. ncr having 3762437649 or so on but only having 50 or so of them in the city is odd no?)  SO NAH!  :P

These gangs actually arent so small.....
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avv

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Re: Town Raids [smallgang tc type]
« Reply #13 on: August 29, 2010, 07:54:44 pm »

These gangs actually arent so small.....

Where is it stated that a player gang represents 200 men? I think you just thought that up. Fallout canon backs up the facts for npc factions but it doesn't speak about our factions. Could it be that they weren't influencial enough to be notified?
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Michaelh139

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Re: Town Raids [smallgang tc type]
« Reply #14 on: August 29, 2010, 08:42:51 pm »

Where is it stated that a player gang represents 200 men? I think you just thought that up. Fallout canon backs up the facts for npc factions but it doesn't speak about our factions. Could it be that they weren't influencial enough to be notified?
I'm just saying because the engine is impossible to show 10000 npcs on one map each npc should reflect a certain number of that npc on one avatar.

One Villager = 10 villagers or more, for example.
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