Other > Suggestions
Death... and consequences of it.
backora:
This is not a good idea.
For example when you meet a bored GM who nuke whole Shady Sands, or just get burst from a guard who was shooting on someone else. Or to be killed when your encounter screed don't load, you get stuck on world map and some rat kills you.
That is one no from me. :)
Parowooz:
Why death penalty when I can login onto one of my 12 alts?
Bombers: already have couple of alts.
TC combat: alting is essential because using the same char to go back to combat instead of just picking another prepared alt would take too much time
And so on, and so on.
First reduce reasons to have alts. Death penalty is another reason for more alts and there already is a punishment for dying. You get bursted by random bluesuit in NCR and you respawn in Klamath.
Signor:
The current system for dealing with character death and respawn is fine as it is and now while I can understand the first two points, it is the third that presents the most problem.
--- Quote ---c) maps should not have any exit grid, but instead it should include some annoying task that need to be performed in order to leave it, also player should get some small reward for completing it (and it should take approximately time needed to relogin on another character).
--- End quote ---
Death within this game is more then a common occurence its to be expected and I'd probably estimate that theres atleast one person dying every couple minutes somewhere, even so to begin arbitrarily punishing people because they die with menial tasks that may require a timeout of atleast three minutes will do more harm.
Obviously for higher level characters this wouldn't hurt as much due to they would have the nessecary skills, items, etc to escape dying in some cases although for many newer characters they would feel the full brunt of it as in most cases they won't have their skills developed or items yet to avoid death and it would become frustrating for newer players if they died only to spend three minutes on a menial task only to then die again and repeat the same all over again.
Even still the menial task itself could be relatively easy but still timeouts the player for a set period of time because they were simply unlucky because some random person bombed them in NCR for example. Now even if the task did grant some reward it would have repercussions on the economy if the reward was either monetary or good's based, as what would stop people from farming that quest at higher levels unless a limit was placed on it but then that would negate the whole point of forcing people to spend time on respawning. The reward could also be XP but then you'd also offer players an easy way to level if not limited aswell but also presents the same issue if it were.
The current system albeit questionable isn't broken and to begin punishing players because they can die at the drop of a pin would just aggravate people more then fix anything.
Ganado:
--- Quote from: backora on August 24, 2010, 11:36:48 pm ---This is not a good idea.
For example when you meet a bored GM who nuke whole Shady Sands, or just get burst from a guard who was shooting on someone else. Or to be killed when your encounter screed don't load, you get stuck on world map and some rat kills you.
That is one no from me. :)
--- End quote ---
What does that have to do with the suggestion? You seem to just be complaining about dying, not about the current re-spawn system.
For topic: The system does need to be changed; whether skejwen's way is the best, I don't know, but killing yourself to re-spawn in a different place is not how the game is supposed to go, and a little quest after dying seems to be okay. But the "re-spawn quest" shouldn't be anything repetitive, because if it is anything like shit shoveling, or box carrying, it won't do good.
backora:
--- Quote from: Dishonest Abe on August 24, 2010, 11:57:59 pm ---What does that have to do with the suggestion? You seem to just be complaining about dying, not about the current re-spawn system.
--- End quote ---
Maybe I am just complaining. But imagine: You will be killed in a way that I have described (you can't make any precaution to that) and will have to for example 15 min. shovel shit to get out of that area. And this will happen to you 3 times in a row. Will you like this game even more?
I just though that loosing equipement that you collected for about 1-2 hours is punishment enough. But maybe I am just complaining :)
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