Other > Suggestions
Death... and consequences of it.
kraskish:
--- Quote from: Wyzack on August 25, 2010, 07:20:02 pm ---IMO dying already suck enough for newbies. I find the random respawn a huge hindrance, as getting suicide bombed in NCR and then respawning near klamath is a huge pain in the ass. I feel like stricter penalties for death would discourage new players greatly, as newbs die quite often.
--- End quote ---
Well now youll be quite close and youll get a gun.. how does that sound, dying is expensive
avv:
--- Quote from: Rejfyl on August 25, 2010, 06:27:11 pm ---What about:
-adding new kind of addiction "weakned" which is gained after death and last for 20min. It lower your stats/skills by 1/2.
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You see in pvp people die, they are supposed to. It wouldn't be very rational in terms of enjoying the game if pvp only got one round of pvp per 20 minutes.
--- Quote from: Rejfyl on August 25, 2010, 06:27:11 pm ----penalty to experience points
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You mean they would level backwards? Well then it's just like this: die, go kill some centaurs and you're back in bussiness.
I'm not sure if it's possible to find solutions here because some of us are thinking system that would fit the current form of game and some are thinking of the future. Skejwen wanted to punish dying so that people wouldn't suicide to cure their problems like crippling. However this can also be fixed by making it not worthwhile to die because living is supposed to be more profitable. But that leads to the problem that we die very easily anyway. So simpliest solution to the actual problem of curing radiation and cripples would be that dying wouldn't remove them.
Rejfyl:
That is a problem. What kind of server we want? Realistic, PvP shooter, Roleplaying? I would be happy to know about future plans for this server and what is the final objective for devs.
TwistedIndoctrine:
Percentage based XP loss modified by player levels.
Low levels lose little experience (less than killing a rad scropion might net them) while mid-levels end up set back a bit. Dying at level 21 weakens your SPECIAL's by on or two points instead lasting 15-20 minutes or so. Conditional: You can not lose levels in this way, your experience can not be decreased lower than the minimum required for your current level - important to prevent greifing so one dude doesn't just set up on a nother dude and set him back days worth of XP in an hour.
The result - less time felt wasted on nonsensical busy work quests, click this now click that, click this now click that. The game shouldbe fun not tedious out the arse which it can do masterfully thanks to an interface system over a decade old. Low levels die well that's life at low levels, oh wel you lost a couple of XP, too bad so sad... go kill a rad scropion or a molerat and get it back again. Mid level died? Harsh dude, I feel for you, gonna need to find a few random encounters, brush yourself off and pick yourself back up. Max level and died? Well you keep your experience but the trauma's left you a bit fatigued you're going to have to be pretty careful until your head clears up and your body stops aching, old timer.
The point is death needs to set you back a bit so you have cause and want to avoid it, but it shouldn't be a PITA that puts you through dated interface manipulation and click fests. I'm not a fan of time sinks in games, they already are time sinks. This is technically a time sink but its not obvious "Do this stupid nonsense thirty times and I'll let you go," it's an "Aw crap, I died and now I gotta go kill somethings to level up again, oh well at least I like shooting stuff!"
I'd also like either more hotels (infinite hotel size please, don't give me that immersion crap as a reason it can't be done - there's three hundred vault dwellers running around start there if you're going to fix immerison) or, yes, respawn near closest city/settlement/town/whatever-you'd-call-some-of-the-filthy-hovels-that-populations-gather-into-in-Fallout. Nothing is worse as a character starting out then getting some momentum then dying by freak chance and getting booted half a state away from your tent/stash of crap in a town.
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