Other > Suggestions
Death... and consequences of it.
skejwen:
On postapocaliptic setting probably most important element that create whole atmosphere is continuous struggle for survival in hostile environment, no matter of its cost. Unfortunately 2238 misses this aspect and death instead is serving as tool to solve many character related problems (even for for fast travelling around worldmap). This is completely wrong approach towards this problem and it should be deeply rethought.
First thing that came to my mind is about cvets idea of chopping trees for Hubologists to replicate on TLA. So it can be shortened to "work for respawn" and its elegant way to make death unpleasant experience.
So here are listed my thoughts about it:
a) it would be needed to remove random location respawn in favour to respawn at closest one
b) reworking respawn maps so should replicate atmosphere close to one of the nearest city
c) maps should not have any exit grid, but instead it should include some annoying task that need to be performed in order to leave it, also player should get some small reward for completing it (and it should take approximately time needed to relogin on another character).
So the final question is - what do you think about this idea?
Michaelh139:
Cutting trees? What the hell...? Something more... realistic please, what would Hubologists need wood for?
Other then that sure.
Nilf-GaaRd:
At last...i wait it.....it is GREAT idea!!! :)
Ganado:
Sounds interesting, but how about instead of "re-spawn at closest city", you get to pick the area you want to re-spawn because of increased time of not being able to be in the action? No, not exact location, but an area like "really far south", "kinda in the middle of it all", "somewhere on the west shoreline" etc. These options would come in dialog for after you completed your work. Of course, if anything related to skejwen's suggestion is implemented, re-spawn points should be more dynamic, as in more available choices to re-spawn at.
As for the suggestion itself, don't devs already have a modified re-spawn system they will implement after update?
DonGizmo:
Well, i think that more predictable respawn is good idea, but rest is not. My question is: Will be benefit of this idea implementation equal to work that it will need? In my opinion, there is not exist PvE in Fonline and this should be first on list. It also needs new maps, quests, scripts, so no need to make this.
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