Other > Suggestions

Death... and consequences of it.

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Gatling:
1) There should be some minor XP reward for doing so.  The ones who won't care for the minor reward will be maxed out lvl and have the least chance of dying (unless of course you like throwing yourself on the front lines of PvP) but then the reward is not why that one is there.
2) Death IS supposed to have some drawback.  Going to the Nearest Respawn is good to me, any randomization/choices only lets people die simply to travel.  Remove that, and its another reason to stay alive.
3) Newbs die often, yes.  That is reason for having the minor XP there.  They will be garnering some XP to make up for the lost time crafting/punching scorpions, and thus not be a complete waste of time for Them.
4)'Cutting Trees' was an example.  What would be done at each location might be fairly formulaic, but half the reason of dying is the DISCOMFORT of having to deal with the consequence.  If you really want to, you Can use all your alts.  You'll still eventually have to dig them all out of their grave, so to speak, so this does not really matter. 

-People will alt anyway.  This little mechanic on Respawn however will be a little something extra to make you not want to just kill yourself for the luls, exploit random respawn, or to drop kick your Rads to the curb instead of actually dealing with the effects of the radiation.

Surf:
Unfortunately I don't have anything else to say that I really like this idea.

Rejfyl:
   You have to remember how easy is to die in wasteland. One unlucky shot by raider and you re lying on ground unconscious and waiting for respawn. Cutting trees(or other simple quest) would be boring as hell. Imagine you died 1000th time and you have to do do that quest again. Pretty frustraiting.

I agree with Gatling about making respawn in nearest city, so suicide wont be the fastest way to travel.

Maybe we should go back to time when 'radiated' and 'crippled' were not removed after death.

Killy:

--- Quote from: Gatling on August 25, 2010, 02:58:18 pm ---
2) Death IS supposed to have some drawback. 

--- End quote ---

and it does, full loot does it tell u something ,weakness, spawn somewhere else with 5 hp.
dont u all think its enough

Gatling:
No, it is not enough in its present state.

And I have already commented on the fact nubs die often.  They in general won't be making great strides in XP-gains that a high level would be Anyway, so their time out of the picture will not be so drastically effected because they will be able to grind out some XP while earning their release. 

-Admit it: Many are disliking this because it will require them not to die so much in PvP, requiring a little more caution instead of the mass-swarming with numbers.

Death is inevitable in the game, but some act like it has no meaning. I hope to change this.
Also note: CUTTING TREES was Example, oi, quit acting like that is what will happen.  I hope it won't be so boring, though considering the number of respawns, some probably are going to be more tedious than others.

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