Other > Suggestions
Death... and consequences of it.
gordulan:
why not a tier 0 gun and 2 mags worth of ammo?
Enzo:
well, I dont think, that if this idea will be implemented, that there will be more new players... it will make dying even more harsh for newbies, than it is now...
Mr Feltzer:
Well, I Want to respawn to closest city. So ~support
Chiko:
I would rather like to see something implemented to prevent people from randomly killing other players in guarded cities. This is completely stupid and nobody would do it in wasteland except maybe some mentally retarded idiots. Right now you go to the hub and a bluesuit with a 10mm smg bursts you and his friends take your stuff. Thats ok in an encounter or unguarded cities but actually those who run the guarded cities should care for their reputation.
If you try to loot in encounters where a patrol just shot down some raiders the patrol gets mad on you and kills you. This should also apply to guarded cities. If you get killed the guards will loot you and if someone else tries it he will get shot. The stuff the guards loot could go into the inventory of the traders so there is no benefit anymore for random killing in guarded cities.
Also the player who killed someone should get jailed with that character for some real life hours and perform some boring tasks and maybe pay a fee before being released back into freedom.
Dont get me wrong, pvp is totally okay but this is just stupid and annoying as nobody would act like that in reality.
Chiko
avv:
Skejwen as much as I'd love this, there are some problems.
When it comes to discussing this we can't think of how to implement this suggestion to the current world because it's ravaged by various problems.
Instead we first need to know what the game is going to be like and how dying and staying alive would fit into that game world.
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