Other > Suggestions
Remove level cap with changed exp formula on reaching certain level (21 now)
Eternauta:
I don't like this idea. I think level 21 as a limit is perfect because it makes us think about what we really want to use our characters for. Let's say there is no level cap and we can get to level 99: we could spend skill points in two or three combat skills, in Lockpick, in Sneak, in Outdoorsman, in Steal... Level cap means better planned and more defined characters. It also means more alts, yes, but I prefer alts instead of super characters. Instead of talking about removing the level cap we should be talking about giving players less reasons to make alts... Even when, in my opinion, just being in a gang should make you have less alts because different players can play different characters (and loners should simply be mature and brave enough to face the consequences of playing a loner).
So I don't agree. I don't even agree with raising the cap to a higher level.
And reaching level 21 is not boring. I don't know about you, but I don't get fun from a "Level up" message, but from a good hit which kills my enemy, or from roleplaying, or simply interacting with other people, etc...
kttdestroyer:
No matter how harder you would make the level progressing after level 21 you would still see a team of level 50 players in few months. Invinsible players.
Level cap at 21 is realistic enough (with some minor fixes in my opinion). The thing is, that we cannot allow one player to be alien towards another, we all should represetnt humans, meaning we all should be able to die by one shot. That means, more or less realistic amount of HP for everybody.
Maybe some other reward then what usually gaining a level gives could be something usefull for those crazy leveling loving players (dont like leveling personally). Some visual goodies, special armor acess (that is more visual then anything powerfull meaning, like the ranger armor). Not sure what else, but something uniqe that still doesint make you stronger, it just makes you cooler and you still could feel like you achived something.
DocAN.:
If you think that it is good idea then Livegiver should be disabled.
Anuri:
If you remove the levelcap but introduce HP cap it will work
vilaz:
--- Quote from: Elmehdi on November 20, 2010, 04:10:39 PM ---Well, I don't see any problem here. Does it really make a difference for a newbie if he is killed by 200hp or 300hp guy?
When I play as a newbie I just run away if I see any armed guys on the desert and I don't really care what level they are. Think about it this way.
--- End quote ---
Wait... WHAT?!
Huge difference! When You have guy with 200Hp You can think about some way of retaliation. Gathering some other low level players or trying to make some kind of trap. Even suicidal. You have some possibilities. With 300+ hp guy... You are just focked.
--- Quote from: DocAN. on November 22, 2010, 12:42:29 PM ---If you think that it is good idea then Livegiver should be disabled.
--- End quote ---
I guess it was Wichura's idea, to make Lifegiver perk which gives You one time bonus of ~30hp. Brilliant!
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