Other > Suggestions
Remove level cap with changed exp formula on reaching certain level (21 now)
OskaRus:
I dont think this game already needs lenghtening of mindless grinding which exping now actually is. If there would be tons of quests, dungeons, events, group pve and pvp stuff, exping might actually become fun. Now it is only griding and it should be as short as possible.
Actually I have reason to play my character mostly after lvl 21 when character is "complete" and can fill its purpose as best as posssible.
Elmehdi:
--- Quote from: vilaz on November 22, 2010, 06:51:19 PM ---Wait... WHAT?!
Huge difference! When You have guy with 200Hp You can think about some way of retaliation. Gathering some other low level players or trying to make some kind of trap. Even suicidal. You have some possibilities. With 300+ hp guy... You are just focked.
--- End quote ---
Nah, not really - it's just the matter of one lucky shot (not that I like it).
Anyway, huge amounts of hp is something that I wouldn't like to see either. Removing levelcap would obviously require quite radical change in character build mechanics, so people would not become overpowered. Many interesting ideas were discussed at polish section some time ago, a little summery of it (and in english) can be found here. General conclusion is that it's a hp gain that makes people overpowered, not the actual level. So, fixing a hp at some level, along with allowing players to get only additional skill points & perks is the way to go. This way characters will become a bit more universal (2 weapon proffessions + sneak on 50th level - is it unrealistic or something?), but still far from being jacks of all trades and still quite mortal.
vilaz:
--- Quote from: Elmehdi on November 22, 2010, 07:46:42 PM ---Nah, not really - it's just the matter of one lucky shot (not that I like it).
Anyway, huge amounts of hp is something that I wouldn't like to see either. Removing levelcap would obviously require quite radical change in character build mechanics, so people would not become overpowered. Many interesting ideas were discussed at polish section some time ago, a little summery of it (and in english) can be found here. General conclusion is that it's a hp gain that makes people overpowered, not the actual level. So, fixing a hp at some level, along with allowing players to get only additional skill points & perks is the way to go. This way characters will become a bit more universal (2 weapon proffessions + sneak on 50th level - is it unrealistic or something?), but still far from being jacks of all trades and still quite mortal.
--- End quote ---
Yeey, look at creator of thread on polish sub' :>
From what i heard. Dev's are working now on some kind solution. They gone (somehow) balance fighting skills with those not hostile ones. I have no idea how it will work but I'm curious about result. It might work someday ;]
Marko69:
I disagree on increased lvl cap because its not needed. Having more hp and skill points makes you bit stronger but you'll die at the same rate as now, its just more grinding and more boring.
I have 2 characters that are 36lvl on russian server, this is very boring, find encounter kill npc loot, find encounter kill npc loot, and over and over and over again. I don't want grind festival fonline.
vilaz:
--- Quote from: Marko69 on November 24, 2010, 01:30:43 PM ---I disagree on increased lvl cap because its not needed. Having more hp and skill points makes you bit stronger but you'll die at the same rate as now, its just more grinding and more boring.
I have 2 characters that are 36lvl on russian server, this is very boring, find encounter kill npc loot, find encounter kill npc loot, and over and over and over again. I don't want grind festival fonline.
--- End quote ---
Playing game is also boring look: Turn on, play, turn off then again turn on, play, turn off and again and again... looks boring yea? I'm just pointing up that Your argument is invalid.
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