Other > Suggestions
Remove level cap with changed exp formula on reaching certain level (21 now)
RavenousRat:
Removing level cap will allow to return my beloved XP diminishing ^_^
Kill 1k of each critter type and then you'll need to kill another 1k of every type to get 1 level, so when someone says "Hahaha, stupid quest, walk throught all wasteland to get 400 XP" he won't say it anymore, because these 400 XP will be alot. As I can remember first 12 critters of one type bring you 100% XP, 13th critter less than 50%, I don't know what's next, but I think after 1k'th critter it'll bring like 5-10 XP, so removing level cap and returning XP diminishing will be good.
And of couse crafting XP should diminish too, I don't see how you can get life experience by crafting 100kk'th .44 FMJ bullet.
Ganado:
But you would already have the experience needed to level-up going up at exponential rates, so why also bring back XP diminishing? Ned's chart would work already require a ton of experience even with no XP diminishing. I mean, Bob has over one million points (I'm about at 850K myself), and he would only be level 24.
As for level-caps, I think there should be one, and it should be an even number that is a multiple of 4 and 3. Less than 50, though. TLA's level cap is 36, if I'm not mistaken - That sounds okay actually. It would make fights longer :)
Of course, if we raise level-cap, then we would need to have a balancing-level factor in PvE. We don't need a level 36 beating up Enclave and Unity all by themselves :P The weaker you are, the weaker Encounters are, the higher you are, the harder they are, and if you are traveling in groups, then whoever is the highest level is what the balance goes by.
Izual:
Well, from level 30 to level 50, nothing changes much. I mean, you're not uber. A gifted level 21 could beat up a level 30. About PvE... Let's wait for the "hard difficulty areas" as Solar said, and we'll see if mobs would need to be harder to kill.
kraskish:
I somewhat agree but, lvl 22 should have req of lvl 23 to acquire at least 10h or 466 centaurs. and then it is ok. I dont agree up to perks. Just lets say 2 HP increase each lvl and skill points.
RavenousRat:
--- Quote from: kraskish on August 24, 2010, 07:35:32 PM ---466 centaurs
--- End quote ---
That's why I said about XP diminishing, damned centaurs, centaurs everywhere. Soon Wasteland will have no centaurs at all, because everyone hunt these poor animals, also it will kill brain of player to kill centaurs 24/7, you'll see them in your dreams and in few weeks you will see them in real life. Why centaurs? Why do you need carnivore plants and dogs then or ants or scorpions? Let's remove all critters but molerats and centaurs, if you're not able to kill centaurs, then go kill molerats (even after fix it'll be the best choice after centaurs, because they have the lowest HP - XP ratio, even pigrats have the same HP(ok, on 1 less, molerat is 29 HP, pigrat 28) and they give only 50 XP) so what reason to hunt something else, when you can do that only on molerats and centaurs.
Ok, don't bring XP diminishing, then add CD on every type of critter or wasteland square, if you had an encounter in that square, you can't have it again there for some time, or if you encountered centaurs, you'll not be able do to that again for some time, the same as SF caravans, muties, Enclave/BoS, unity patrols.
Why noone can't farm items so fast, but everyone can farm XP.
Or just change XP system like this:
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