Other > Suggestions
Better Crafting
Chiko:
--- Quote from: Surf Solar on August 24, 2010, 04:06:09 am ---Those "chances" in PvP are created players side by always being the most greedy, always wanting to have the best stuff available.
Which is quite human, people always want the best they can have
I agree though. The suggestion is still good. Just make it purely luck (real life luck) based. Basic detoriation level could be from 0% (wow, you are a lucky guy - this time all components were clean and you managed to build this 10 mm gun perfectly) from 70% (shit, you just used the cheapest materials available, no wonder this weapon is barely hanging together).
Yes, another awesome Idea! Imagine gathering all the materials for a Combat Armor as a loner and then you finally craft it and get one with 70% det. Thats really improving fun and gameplay...
--- End quote ---
Winston Wolf:
I like the idea, but I guess it supports alts a bit too much while loners with one char would be doomed.
DonGizmo:
Rather than this, i would like to see "traits" in crafting.. You will be able to boost some stat of your stuff, but it will lost more in other one.
I.e.: Sniper rifle: +2 to max damage, - 4 to low damage, Armor: zero DT, + 5 for DR,...
Ned Logan:
Maybe it would be interesting that you could use normal metal parts/alloys/gunpowder instead of high quality, which would result in the crafted item have some deterioration (maybe lesser amount in case of ammo), and with faster deterioration rate (seen few repairs).
This would mean even those not willing to risk their lives in unprotected mines could get their hands on better gear, while prone to failure.
Best to be combined with my suggestion about unguarded mines...
runboy93:
--- Quote from: Ned Logan on August 24, 2010, 01:30:32 pm ---Best to be combined with my suggestion about unguarded mines...
--- End quote ---
I think same than you Ned ;) +1
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