Other > Suggestions

Better Crafting

<< < (4/5) > >>

sander:
That's interesting idea. I think it would be awesome to have e.g. Cow King's Leather Armor(+5 dmg., +1 strength, +100% exp for shitshoveling )  :).

As far as i know, Fallout engine uses non-flexible item system, making it a hard task to implement your idea with bonus attributes dependant on skills (Item's characteristics are unchangable, so they'll need to put in database all new ('perfect', 'poorly-crafted', and so on) armors manually ).

Wichura:

--- Quote from: sander on August 25, 2010, 08:29:13 am ---That's interesting idea. I think it would be awesome to have e.g. Cow King's Leather Armor(+5 dmg., +1 strength, +100% exp for shitshoveling )  :)
--- End quote ---
It's called "Bovine Plate".


Oh wait, it was in Diablo, not Fallout. Silly me.

Enzo:

--- Quote from: sander on August 25, 2010, 08:29:13 am ---That's interesting idea. I think it would be awesome to have e.g. Cow King's Leather Armor(+5 dmg., +1 strength, +100% exp for shitshoveling )  :).

As far as i know, Fallout engine uses non-flexible item system, making it a hard task to implement your idea with bonus attributes dependant on skills (Item's characteristics are unchangable, so they'll need to put in database all new ('perfect', 'poorly-crafted', and so on) armors manually ).


--- End quote ---

no... no Diablo-like crap... why would you get more exps for something, just because you wear some shitty armor? non-sense...

sander:
To Enzo: That was just a joke to show difference between diablo's suffixes-preffixes flexible item system and fallout's non-flexible one.

WySzO:
;) I am not for cloning the system, I'm talking about the idea of making seperate mechanics within this game and it's rules.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version