Other > Suggestions
Better Crafting
sander:
That's interesting idea. I think it would be awesome to have e.g. Cow King's Leather Armor(+5 dmg., +1 strength, +100% exp for shitshoveling ) :).
As far as i know, Fallout engine uses non-flexible item system, making it a hard task to implement your idea with bonus attributes dependant on skills (Item's characteristics are unchangable, so they'll need to put in database all new ('perfect', 'poorly-crafted', and so on) armors manually ).
Wichura:
--- Quote from: sander on August 25, 2010, 08:29:13 am ---That's interesting idea. I think it would be awesome to have e.g. Cow King's Leather Armor(+5 dmg., +1 strength, +100% exp for shitshoveling ) :)
--- End quote ---
It's called "Bovine Plate".
Oh wait, it was in Diablo, not Fallout. Silly me.
Enzo:
--- Quote from: sander on August 25, 2010, 08:29:13 am ---That's interesting idea. I think it would be awesome to have e.g. Cow King's Leather Armor(+5 dmg., +1 strength, +100% exp for shitshoveling ) :).
As far as i know, Fallout engine uses non-flexible item system, making it a hard task to implement your idea with bonus attributes dependant on skills (Item's characteristics are unchangable, so they'll need to put in database all new ('perfect', 'poorly-crafted', and so on) armors manually ).
--- End quote ---
no... no Diablo-like crap... why would you get more exps for something, just because you wear some shitty armor? non-sense...
sander:
To Enzo: That was just a joke to show difference between diablo's suffixes-preffixes flexible item system and fallout's non-flexible one.
WySzO:
;) I am not for cloning the system, I'm talking about the idea of making seperate mechanics within this game and it's rules.
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