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Future trait changes

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RavenousRat:
Well I think it dev's aim to prevent drug-machines with builds specially for drugs. Because they have no drawbacks, if they're not on drugs, they're offline and have no penalty of thier stupid build. If they're on drugs means they're online and currently in combat. It forces them wait until combat to use drugs on 100% and be offline on drawback/no drugs. It's almost the same as Fast Shot trait for BGers now, only advatange. So drugs going to be changed to be drawback too, but they failed at buffout, because I don't see any drawbacks at this drug, and if it'll stay unchanged, everyone will have -2 ST +1 AG to thier build or +nuka, so they will only make thier ST on 2 less, and spend these points on something else.

Killy:
Solar, im a player, i "had" many powerbuilds and i know how it works, when someone creat a new build he looks at the drugs and skill points, drugs u mentioned will not be used at all belive me or not, only buffaout cig + nuka = +2 Str + 1 Pe which means almost clean build, also nerfing psycho so much is a bad idea, also +15 % is nothing, so far people used psycho b/c they could get 2 doses 30%+30% +ca%+ perks was around 95% and u can still be killed by a lucky guy with avenger and critical hit
 
and i have the most important question:

why u boost cheap guns and nerf the most expensive weapons, does it make sense? u want to see a guy with a tommy gun which takes seconds to craft killing a guy in ca + avenger ?

BaccepmaH:

--- Quote from: Killy on August 24, 2010, 01:27:04 PM ---why u boost cheap guns and nerf the most expensive weapons, does it make sense? u want to see a guy with a tommy gun which takes seconds to craft killing a guy in ca + avenger ?

--- End quote ---


+1.   The same question.

RavenousRat:

--- Quote from: Killy on August 24, 2010, 01:27:04 PM ---drugs u mentioned will not be used at all belive me or not, only buffaout

--- End quote ---
Yeah Solar! Nerf buffout! It's imba!
Cigs and nuka is ok, but buffout isn't. It should give +1 ST +2/+3 EN and -1 AG, +2 ST is too much and allows to have build without disadvantages. Or give penalty of - 2 AG instead of -1.
With +1 +3 -1 it'll be less effective for weapon handling and won't save points at all, except for nuka.
So it'll save only 1 SPECIAL points if you use it with nuka, and it's ok.

Solar:
I would say thats more a fail for Nukacola, because I couldn't think of any appropriate downside for it. But then I thought ... well, I wanted people to be fighting over the Nukacola crafting stations, so I don't really care if it becomes a must have item :)

Killy, I disagree, I can imagine characters who would use all of them and several combinations - we shall see what the take up rate is.

For example:

Jet + Psycho + Buffout + Cola = +2 AP +3En (Effect is felt on critical tables, they have En tests) +1 Str -1 Pe -1 Ch

Headline effect +2 AP +1 Str -1 Pe ... fine for a Big Gunner.


About boosting the worse guns in comparison, your questions are ... ill considered :) The best guns will still be the best guns, just with a less massive advantage.

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