Other > General Game Discussion
Future trait changes
DonGizmo:
Current fast shot trait is one free perk for big gunners. They loose nothing.
Actualy, i like new drugs idea. It brings (i hope, reality is sometimes different) 3 effects:
1) no more 240+ HP powerbuilds with 16 AP
2) no badeffects
3) more variety in build creating.. i dont know how devs want to boost FN, but it looks like that SG burst build could be possible, not the "main battle tank" but decent supportive role because of enough AP to burst more than enemy. Problem is, that 12 AP P90 build will do cca 100 damage to best tank BG build, but BG will do 90 damage in 6 AP on longer distance.. but we will see
RavenousRat:
Also it adds 2 CH builds, with beer which can be bought at any bar/saloon you're able to talk to NPCs like normal person!
But anyway it's 1 point waste, but it's better than 2, so if some builds had before 3 CH, now they can have 2 CH.
I don't think someone is going to use Jet, but Psycho will be very useful, I mean, really very useful.
Buffout can be used with nuka to change weapon handling, but you'll need alot nuka to keep penalty negating, or simply have 7 / 9 AG and use buffout without nuka. If you had 6 AG before, you spend 1 point on it for 7 and remove 2 points from ST, so it saves to you 1 stat point. For SG, 3 ST is enough for most one-handed pistols like deagle or 10mm, and with buffout you're able to shoot from any SG, except for CAWS.
Cigs the same as now, but because of x1 max, PE will be 9, not 8 ;p
DonGizmo:
question is, how junkie traits will be reworked
Killy:
as usual they dont even think what they are doing
lets look at this :
Jet: +2 AP, -1 Ch, -2 Str, -15% DR - makes jet useless not worth using it at all
Psycho: +15% DR, +1 Str, +1 En, -2 Pe - ( not so bad but if we cannot take more than 1 dose - useless )
Buffout: +2 Str, +2 En, -1 Ag - ( +2 En doesnt help at all, what is it for anyway? so we get +2 Str and lose -1 Ag which means -1 ap, well we can get a 1 extra skill point )
Mentats: +2 Int, +2 Ch ( becomes proffesion drug nothing more )
Beer: +5% DR, +1 Ch, -2 Pe ( useless what is it for ?)
Nukacola: +1 Ag ( no change, only 1 dose makes this drug less effective )
Cigarettes: +1 Pe, -1 Ch ( no change, only 1 dose makes this drug less effective )
if drugs stay as it is above people will use only buffaouts and nuka+ cig - +2 Str + 1 Pe
nerfing the ma mk2 is a bad idea, if it was up to me i would as a question:
how many hits can one person get before death? and around this number all guns and armors supposed to be balanced,
armors are too weak, leather armors give no protection its better to go blue than wear them, mk gives something ca as well but its not enough, critical hits supposed to be reworked as well.
if armors are stronger and bypasses removed or nerfed it will make the time spent on gathering and crafting the armors worth it, battle will be longer, people will be able to use stimpacks etc ...
Solar:
Well, its possible to remain at a constant +3 Ch using beer and mentats, it just costs. Beer and Nukacola price will have to be raised at bars and our cigarette machines will have to be placed in the world too.
The end result will be top power builds will have been slightly nerfed, both through drugs and fast shot not working for bursts/certain perks and the middle weapons (AR, LSW, FN FAL, M60, p90c, CAWs, .223 pistol, Frag Grenades etc will have a boost in comparison to the top weapons. [Hell, even the Tommy Gun and Grease have been bosted!])
Hopefully the result is a closer spread of character builds with the best getting worse and the average getting better - meaning a greater variety of characters you can take without being hopelessly outgunned by the top players (and also gives a break to our poor NPCs who have to exist at very sub par builds)
--- Quote ---if drugs stay as it is above people will use only buffaouts and nuka+ cig - +2 Str + 1 Pe
--- End quote ---
If thats all you want to use, thats up to you. Drugs creating super characters is over. You now must choose the drug or drugs which give effects you are after.
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