Other > General Game Discussion
Future trait changes
Killy:
i wrote this before, what u think about it ?
nerfing the ma mk2 is a bad idea, if it was up to me i would as a question:
how many hits can one person get before death? and around this number all guns and armors supposed to be balanced,
armors are too weak, leather armors give no protection its better to go blue than wear them, mk gives something ca as well but its not enough, critical hits supposed to be reworked as well.
if armors are stronger and bypasses removed or nerfed it will make the time spent on gathering and crafting the armors worth it, battle will be longer, people will be able to use stimpacks etc ...
maybe the best idea is removing bypasses and making guns and shields against them:
avenger ---> ca, ca:bh huge normal dmg TR/TD, laser plasma fire almost zero
laser ----- > mk mk2 huge laser damage reduction, plasma fire normal almost zero
plasma ----> tesla
leather mk2 ( made of fire geckos ) -----> explosive, fire
avv:
--- Quote from: BaccepmaH on August 24, 2010, 01:30:05 PM ---
+1. The same question.
--- End quote ---
Because they are still guns. Guns kill people regardless of their model. Insurgents with ak47 can still kill an elite soldier with 100,00$ worth of equipment. It's not the equipment but your personal skills and your life that counts, or at least that's how it's supposed to be. Besides even if it takes like 10 hours to craft and gather top tier stuff, it should also last 10 days to play with them. Unless you constantly stick your nose into hazardous areas.
You want to fight like a footsoldier who dies all the time, get used to lower tier stuff.
Ned Logan:
--- Quote from: Killy on August 24, 2010, 01:27:04 PM ---why u boost cheap guns and nerf the most expensive weapons, does it make sense? u want to see a guy with a tommy gun which takes seconds to craft killing a guy in ca + avenger ?
--- End quote ---
So people would use cheaper gear and wasteland is not full of expensive gear soldiers. I would like it that way - gear with lesser differences in quality and if most of it was the best in certain situation. Not that there is single best armor and some best guns and rest is not used in top PvP...
About the drugs, if buffout is not nerfed, the only thing I see why someone would use jet, is sniper, combined with buffout and nuka. Otherwise no one would use it. Psycho should also be changed to +20 DR, with beer it might be viable for avenger tanks.
Solar:
Armours will be untouched before the update. We have enough changing at one time for now, adding more variables would be a bad idea.
In the future I don't see any reason why we couldn't have a play around with them though.
About the drugs, we will go with what we have at the moment and adjust to feedback. At least get some playing time before beginning :P
RavenousRat:
--- Quote from: Solar on August 24, 2010, 01:37:28 PM ---I would say thats more a fail for Nukacola, because I couldn't think of any appropriate downside for it. But then I thought ... well, I wanted people to be fighting over the Nukacola crafting stations, so I don't really care if it becomes a must have item :)
--- End quote ---
But what if you're pure buffouter without jet, psycho or something.
Anyway there's no reason to have more than 3 ST, because you can tag SG/FA/DOC and craft buffout yourself, you don't even need an alt.
It means, all SGers will have 3 ST and 7/9 AG or 6/8/10 AG+Cola. (depends on how hard to get cola after wipe)
So there's no drawback. While you have 3 ST you can do XPing with pistols, if you need to shoot from sniper/hunting/assault rifle, just eat buffout which you can craft yourself, because you have FA and Doc tagged.
Or it's supposed to be so?
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