For example at us two pistols:The first has 85 % of breakage (15 % of quality)The second has 74 % of breakage (26 % of quality)
At present developers should consider any variants of change of a gameplay (even the most silly) because gameability leaves much to be desired
yea i can agree with that
In a real world it'd be normal thingWhen you have two broken identical devices, you would certainly use one as a source of spare parts - so i support the ideaIn this way you would end up with one working item (if succesfully repaired with parts from the other) and another one broken/out of order or at least some spare parts (as if science skill were administered to disassemble item)
Well I think that this idea is nice but... In my opinion it shouldn't use repair skill at all Just a feature that allows characters without imba high repair skill be able to repair their stuff