Its really easy to implement (just load the previous screen)
If this would be done, maybe there wouldn't be much need for cooldowns either. You could simply increase the materials required for crafting stuff (say, 50 metal parts + 100 wood for a 10mm pistol) to prevent too many items to be available to the players like it is now. It could be made so that the time to craft an item would be close to the cooldowns when the amount of time required to gather mats is included in the process
I'd rather keep the cooldown than have totally silly material requirements, getting those mats for one pistol would take longerthan getting mats for 10 pistols with the cooldown. Since not everyone packs 10 brahmins and all carry perks
It could be made so that the time to craft an item would be close to the cooldowns when the amount of time required to gather mats is included in the process
*EDIT* and having less items available wouldnt really help do anything else than unbalance the game, since big strong factionsstill get items easy with lots of members carrying stuff, or farming loners in big groups for weapons.
You could simply increase the materials required for crafting stuff (say, 50 metal parts + 100 wood for a 10mm pistol) to prevent too many items to be available to the players like it is now
Also loners who die a lot would have real hell trying to get any items crafted. Since if you remove gathering cooldown id rather just sell the raw materials and buy lots of pistolsthan craft one from 50 iron ores and 100 woods, so that would mean the material prices should be dropped to silly amounts also.
they would not be able to craft any more than they do now, and they also wouldn't get more money by selling mats.
If you want to make enemies, try to change something.
Fixboy is a royal pain in the ass as its configured now.