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Author Topic: Crafting  (Read 4179 times)

Crafting
« on: January 12, 2010, 11:39:45 pm »

if it is now crafting Iron ore to metal parts , minerals to gunpowder and both to alloys for no exp. and no time...why to make it like that:
if I have 9 minerals than in fixboy make possibility to make 9 in one click
or if I have 9 iron ore and 9 minerals to make 3x alloys - in 1 click

I have 10iron ore and 10 minerals
so first choice will by as it is now 1x gunpowder
and second choice 10x minerals...

and so with iron ore and alloys

because if I have now 14minerals in inventory...than clicking to make 14x gunpowder from it is little boring procedure :) ;)

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Wallace

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Re: Crafting
« Reply #1 on: January 13, 2010, 12:19:47 am »

Agree

This is especially bothersome when you come back after mining all day long having 10 ST +Strong_Back & packrat perks and yet you have to make over 30 gunpowders

(i could be at least that after crafting something and message "you succesfully crafted(...)" another clicking on [FIX] button in fixboy would repeat the process)
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Re: Crafting
« Reply #2 on: May 07, 2010, 06:06:01 am »

Crafting click is boring!
Why set like this?
We have to click the gunpowder,then click Fix,then click Done to get one gunpowder.
If you got 200 minerals you have to do the click and mouse move for 200 times,this is pain in ass!
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C47

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Re: Crafting
« Reply #3 on: May 07, 2010, 10:46:07 am »

(i could be at least that after crafting something and message "you succesfully crafted(...)" another clicking on [FIX] button in fixboy would repeat the process)

this shouldn't be hard to done by devs, simply repeat the last procedure
now : 10 minerals = 30 clicks + moving mouse
after that : 10 minerals = only 11 clicks
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Re: Crafting
« Reply #4 on: May 07, 2010, 11:26:15 am »

Crafting involves too much clicking, that's for sure. It used to be worse (gather 500 iron ores, load them in a brahmin, load them out, craft something), but it's still there. Gather 20 fibers and craft 10 ropes is 10 click and hold clicks plus 30 normal clicks in 3 separate places. Way too much micromanagement.
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kraskish

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Re: Crafting
« Reply #5 on: May 07, 2010, 12:50:58 pm »

I agree it should be changed so that clicking FIX again creates the same thing (its easy to implement) :/
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Re: Crafting
« Reply #6 on: May 30, 2010, 11:39:32 am »

Why not simply add receipt for:

Gunpowder, 5 pieces (it needs 5 minerals ofc)
Metal Parts, 5 pieces (10 iron ores needed)

etc.

I think it can be easily implemented without adding new functions like repeat to fixboy.
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Sius

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Re: Crafting
« Reply #7 on: May 30, 2010, 12:02:24 pm »

Why not simply add receipt for:

Gunpowder, 5 pieces (it needs 5 minerals ofc)
Metal Parts, 5 pieces (10 iron ores needed)

etc.

I think it can be easily implemented without adding new functions like repeat to fixboy.

And having:

Metal parts 1x
Metal parts 5x
Metal parts 10x

...in fixboy? No thanks. Choosing exact amount of items to craft or things like "craft all" (which would craft from every material available in your inventory) are not rocket science to not to be implemented.

LagMaster

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Re: Crafting
« Reply #8 on: May 30, 2010, 12:18:14 pm »

or somethink like:take you pick in fixboy:a other variable:numbers:and multiply all if the numbers is increased
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Re: Crafting
« Reply #9 on: June 06, 2010, 01:04:45 am »

This idea is great, and shouldn't be forgotten. New recipes are not a good solution. But having another window that asks the amount (that would be same window which opens in inventory screen) would solve the issue. Though, I don't know if implementation of this is easy or not, a dev should inform us about this.

Oh, and also there could be hotkeys each refers to an item (besides FIX and DONE button). That's just another idea that came to my mind while doing that boring routine again and again.
« Last Edit: June 06, 2010, 01:08:17 am by co plutonyum »
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Izual

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Re: Crafting
« Reply #10 on: June 06, 2010, 07:42:25 pm »

Please edit this topic's title to make it more useful, for example "Ability to craft x10 the same item".
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kraskish

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Re: Crafting
« Reply #11 on: June 07, 2010, 01:30:12 am »

Its really easy to implement (just load the previous screen) and voile you use 1 click per craft and you are able to do it in 2 seconds (depending on your mouse rage clicking skill :D)
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Re: Crafting
« Reply #12 on: June 07, 2010, 02:40:57 am »

jeah.
crafting = tendon sheath inflammation  :-\
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Re: Crafting
« Reply #13 on: June 07, 2010, 03:10:51 am »

I agree it should be changed so that clicking FIX again creates the same thing (its easy to implement) :/

I Agree With This :D
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Re: Crafting
« Reply #14 on: June 07, 2010, 01:12:45 pm »

I will see who I can bug about getting this done. Fixboy is a royal pain in the ass as its configured now.
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